nir: nir_shader_compiler_options: drop native_integers
[mesa.git] / src / compiler / glsl / glsl_to_nir.cpp
index 0aeac769452a78d85ddb93eeaa9c6c5c9fdb7087..a2c2f13416f716166806994b8a0cb2e6f6ee0fbb 100644 (file)
@@ -263,7 +263,7 @@ glsl_to_nir(struct gl_context *ctx,
 
 nir_visitor::nir_visitor(gl_context *ctx, nir_shader *shader)
 {
-   this->supports_ints = shader->options->native_integers;
+   this->supports_ints = true;
    this->supports_std430 = ctx->Const.UseSTD430AsDefaultPacking;
    this->shader = shader;
    this->is_global = true;