nir: Rename nir_intrinsic_barrier to control_barrier
[mesa.git] / src / compiler / glsl / glsl_to_nir.cpp
index 479832b5ab0a56f5acdf3d97cee6ef5595f6ee15..a3a85786fcd35095c4dbc10b9f77bf598f24da1b 100644 (file)
@@ -2701,8 +2701,20 @@ nir_visitor::visit(ir_dereference_array *ir)
 void
 nir_visitor::visit(ir_barrier *)
 {
+   if (shader->info.stage == MESA_SHADER_COMPUTE) {
+      nir_intrinsic_instr *shared_barrier =
+         nir_intrinsic_instr_create(this->shader,
+                                    nir_intrinsic_memory_barrier_shared);
+      nir_builder_instr_insert(&b, &shared_barrier->instr);
+   } else if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
+      nir_intrinsic_instr *patch_barrier =
+         nir_intrinsic_instr_create(this->shader,
+                                    nir_intrinsic_memory_barrier_tcs_patch);
+      nir_builder_instr_insert(&b, &patch_barrier->instr);
+   }
+
    nir_intrinsic_instr *instr =
-      nir_intrinsic_instr_create(this->shader, nir_intrinsic_barrier);
+      nir_intrinsic_instr_create(this->shader, nir_intrinsic_control_barrier);
    nir_builder_instr_insert(&b, &instr->instr);
 }