nir: Rename nir_intrinsic_barrier to control_barrier
[mesa.git] / src / compiler / glsl / glsl_to_nir.cpp
index 9b9da7f81879adc1a8607f82145e17a91017de65..a3a85786fcd35095c4dbc10b9f77bf598f24da1b 100644 (file)
@@ -235,13 +235,6 @@ glsl_to_nir(struct gl_context *ctx,
       }
    }
 
-   /* Remap the locations to slots so those requiring two slots will occupy
-    * two locations. For instance, if we have in the IR code a dvec3 attr0 in
-    * location 0 and vec4 attr1 in location 1, in NIR attr0 will use
-    * locations/slots 0 and 1, and attr1 will use location/slot 2 */
-   if (shader->info.stage == MESA_SHADER_VERTEX)
-      nir_remap_dual_slot_attributes(shader, &sh->Program->DualSlotInputs);
-
    shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
    if (shader_prog->Label)
       shader->info.label = ralloc_strdup(shader, shader_prog->Label);
@@ -417,6 +410,15 @@ wrap_type_in_array(const glsl_type *elem_type, const glsl_type *array_type)
    return glsl_type::get_array_instance(elem_type, array_type->length);
 }
 
+static unsigned
+get_nir_how_declared(unsigned how_declared)
+{
+   if (how_declared == ir_var_hidden)
+      return nir_var_hidden;
+
+   return nir_var_declared_normally;
+}
+
 void
 nir_visitor::visit(ir_variable *ir)
 {
@@ -442,11 +444,16 @@ nir_visitor::visit(ir_variable *ir)
    var->data.centroid = ir->data.centroid;
    var->data.sample = ir->data.sample;
    var->data.patch = ir->data.patch;
+   var->data.how_declared = get_nir_how_declared(ir->data.how_declared);
    var->data.invariant = ir->data.invariant;
    var->data.location = ir->data.location;
    var->data.stream = ir->data.stream;
    if (ir->data.stream & (1u << 31))
       var->data.stream |= NIR_STREAM_PACKED;
+
+   var->data.precision = ir->data.precision;
+   var->data.explicit_location = ir->data.explicit_location;
+   var->data.from_named_ifc_block = ir->data.from_named_ifc_block;
    var->data.compact = false;
 
    switch(ir->data.mode) {
@@ -520,17 +527,17 @@ nir_visitor::visit(ir_variable *ir)
       unreachable("not reached");
    }
 
-   unsigned image_access = 0;
+   unsigned mem_access = 0;
    if (ir->data.memory_read_only)
-      image_access |= ACCESS_NON_WRITEABLE;
+      mem_access |= ACCESS_NON_WRITEABLE;
    if (ir->data.memory_write_only)
-      image_access |= ACCESS_NON_READABLE;
+      mem_access |= ACCESS_NON_READABLE;
    if (ir->data.memory_coherent)
-      image_access |= ACCESS_COHERENT;
+      mem_access |= ACCESS_COHERENT;
    if (ir->data.memory_volatile)
-      image_access |= ACCESS_VOLATILE;
+      mem_access |= ACCESS_VOLATILE;
    if (ir->data.memory_restrict)
-      image_access |= ACCESS_RESTRICT;
+      mem_access |= ACCESS_RESTRICT;
 
    /* For UBO and SSBO variables, we need explicit types */
    if (var->data.mode & (nir_var_mem_ubo | nir_var_mem_ssbo)) {
@@ -553,15 +560,15 @@ nir_visitor::visit(ir_variable *ir)
 
             var->type = field->type;
             if (field->memory_read_only)
-               image_access |= ACCESS_NON_WRITEABLE;
+               mem_access |= ACCESS_NON_WRITEABLE;
             if (field->memory_write_only)
-               image_access |= ACCESS_NON_READABLE;
+               mem_access |= ACCESS_NON_READABLE;
             if (field->memory_coherent)
-               image_access |= ACCESS_COHERENT;
+               mem_access |= ACCESS_COHERENT;
             if (field->memory_volatile)
-               image_access |= ACCESS_VOLATILE;
+               mem_access |= ACCESS_VOLATILE;
             if (field->memory_restrict)
-               image_access |= ACCESS_RESTRICT;
+               mem_access |= ACCESS_RESTRICT;
 
             found = true;
             break;
@@ -599,15 +606,18 @@ nir_visitor::visit(ir_variable *ir)
    var->data.explicit_binding = ir->data.explicit_binding;
    var->data.bindless = ir->data.bindless;
    var->data.offset = ir->data.offset;
+   var->data.access = (gl_access_qualifier)mem_access;
 
-   var->data.image.access = (gl_access_qualifier)image_access;
-   var->data.image.format = ir->data.image_format;
+   if (var->type->without_array()->is_image()) {
+      var->data.image.format = ir->data.image_format;
+   } else if (var->data.mode == nir_var_shader_out) {
+      var->data.xfb.buffer = ir->data.xfb_buffer;
+      var->data.xfb.stride = ir->data.xfb_stride;
+   }
 
    var->data.fb_fetch_output = ir->data.fb_fetch_output;
    var->data.explicit_xfb_buffer = ir->data.explicit_xfb_buffer;
    var->data.explicit_xfb_stride = ir->data.explicit_xfb_stride;
-   var->data.xfb_buffer = ir->data.xfb_buffer;
-   var->data.xfb_stride = ir->data.xfb_stride;
 
    var->num_state_slots = ir->get_num_state_slots();
    if (var->num_state_slots > 0) {
@@ -859,7 +869,7 @@ deref_get_qualifier(nir_deref_instr *deref)
    nir_deref_path path;
    nir_deref_path_init(&path, deref, NULL);
 
-   unsigned qualifiers = path.path[0]->var->data.image.access;
+   unsigned qualifiers = path.path[0]->var->data.access;
 
    const glsl_type *parent_type = path.path[0]->type;
    for (nir_deref_instr **cur_ptr = &path.path[1]; *cur_ptr; cur_ptr++) {
@@ -1363,13 +1373,18 @@ nir_visitor::visit(ir_call *ir)
             instr->src[3] =
                nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
             param = param->get_next();
+         } else if (op == nir_intrinsic_image_deref_load) {
+            instr->src[3] = nir_src_for_ssa(nir_imm_int(&b, 0)); /* LOD */
          }
 
          if (!param->is_tail_sentinel()) {
             instr->src[4] =
                nir_src_for_ssa(evaluate_rvalue((ir_dereference *)param));
             param = param->get_next();
+         } else if (op == nir_intrinsic_image_deref_store) {
+            instr->src[4] = nir_src_for_ssa(nir_imm_int(&b, 0)); /* LOD */
          }
+
          nir_builder_instr_insert(&b, &instr->instr);
          break;
       }
@@ -2686,8 +2701,20 @@ nir_visitor::visit(ir_dereference_array *ir)
 void
 nir_visitor::visit(ir_barrier *)
 {
+   if (shader->info.stage == MESA_SHADER_COMPUTE) {
+      nir_intrinsic_instr *shared_barrier =
+         nir_intrinsic_instr_create(this->shader,
+                                    nir_intrinsic_memory_barrier_shared);
+      nir_builder_instr_insert(&b, &shared_barrier->instr);
+   } else if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
+      nir_intrinsic_instr *patch_barrier =
+         nir_intrinsic_instr_create(this->shader,
+                                    nir_intrinsic_memory_barrier_tcs_patch);
+      nir_builder_instr_insert(&b, &patch_barrier->instr);
+   }
+
    nir_intrinsic_instr *instr =
-      nir_intrinsic_instr_create(this->shader, nir_intrinsic_barrier);
+      nir_intrinsic_instr_create(this->shader, nir_intrinsic_control_barrier);
    nir_builder_instr_insert(&b, &instr->instr);
 }