* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
- nir_lower_variable_initializers(shader, (nir_variable_mode)~0);
+ nir_lower_variable_initializers(shader, nir_var_all);
nir_lower_returns(shader);
nir_inline_functions(shader);
nir_opt_deref(shader);