nir: Don't bail too early in lower_mem_constant_vars
[mesa.git] / src / compiler / glsl / ir_set_program_inouts.cpp
index 66f0c1ebf08279da4045145b0258bd5498193507..a3cb19479b8a2c7985f261c11eabda1ec59bc1a7 100644 (file)
  * from the GLSL IR.
  */
 
-#include "main/core.h" /* for struct gl_program */
 #include "ir.h"
 #include "ir_visitor.h"
 #include "compiler/glsl_types.h"
+#include "main/mtypes.h"
 
 namespace {
 
@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
          /* double inputs read is only for vertex inputs */
          if (stage == MESA_SHADER_VERTEX &&
              var->type->without_array()->is_dual_slot())
-            prog->info.double_inputs_read |= bitfield;
+            prog->DualSlotInputs |= bitfield;
 
          if (stage == MESA_SHADER_FRAGMENT) {
             prog->info.fs.uses_sample_qualifier |= var->data.sample;
@@ -149,7 +149,7 @@ void
 ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
 {
    const glsl_type *type = var->type;
-
+   bool is_vertex_input = false;
    if (this->shader_stage == MESA_SHADER_GEOMETRY &&
        var->data.mode == ir_var_shader_in && type->is_array()) {
       type = type->fields.array;
@@ -173,8 +173,11 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
       type = type->fields.array;
    }
 
-   mark(this->prog, var, 0,
-        var->count_attribute_slots(this->shader_stage == MESA_SHADER_VERTEX),
+   if (this->shader_stage == MESA_SHADER_VERTEX &&
+       var->data.mode == ir_var_shader_in)
+      is_vertex_input = true;
+
+   mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input),
         this->shader_stage);
 }