nir: Don't bail too early in lower_mem_constant_vars
[mesa.git] / src / compiler / glsl / ir_set_program_inouts.cpp
index 9a33d56d8814e73c9b4717659f6ce030d288b8bd..a3cb19479b8a2c7985f261c11eabda1ec59bc1a7 100644 (file)
  * from the GLSL IR.
  */
 
-#include "main/core.h" /* for struct gl_program */
 #include "ir.h"
 #include "ir_visitor.h"
 #include "compiler/glsl_types.h"
+#include "main/mtypes.h"
 
 namespace {
 
@@ -111,24 +111,24 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
 
       if (var->data.mode == ir_var_shader_in) {
          if (is_patch_generic)
-            prog->PatchInputsRead |= bitfield;
+            prog->info.patch_inputs_read |= bitfield;
          else
             prog->info.inputs_read |= bitfield;
 
          /* double inputs read is only for vertex inputs */
          if (stage == MESA_SHADER_VERTEX &&
              var->type->without_array()->is_dual_slot())
-            prog->info.double_inputs_read |= bitfield;
+            prog->DualSlotInputs |= bitfield;
 
          if (stage == MESA_SHADER_FRAGMENT) {
             prog->info.fs.uses_sample_qualifier |= var->data.sample;
          }
       } else if (var->data.mode == ir_var_system_value) {
-         prog->SystemValuesRead |= bitfield;
+         prog->info.system_values_read |= bitfield;
       } else {
          assert(var->data.mode == ir_var_shader_out);
          if (is_patch_generic) {
-            prog->PatchOutputsWritten |= bitfield;
+            prog->info.patch_outputs_written |= bitfield;
          } else if (!var->data.read_only) {
             prog->info.outputs_written |= bitfield;
             if (var->data.index > 0)
@@ -136,7 +136,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
          }
 
          if (var->data.fb_fetch_output)
-            prog->OutputsRead |= bitfield;
+            prog->info.outputs_read |= bitfield;
       }
    }
 }
@@ -416,7 +416,7 @@ ir_visitor_status
 ir_set_program_inouts_visitor::visit_enter(ir_texture *ir)
 {
    if (ir->op == ir_tg4)
-      prog->UsesGather = true;
+      prog->info.uses_texture_gather = true;
    return visit_continue;
 }
 
@@ -429,10 +429,10 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
    prog->info.inputs_read = 0;
    prog->info.outputs_written = 0;
    prog->SecondaryOutputsWritten = 0;
-   prog->OutputsRead = 0;
-   prog->PatchInputsRead = 0;
-   prog->PatchOutputsWritten = 0;
-   prog->SystemValuesRead = 0;
+   prog->info.outputs_read = 0;
+   prog->info.patch_inputs_read = 0;
+   prog->info.patch_outputs_written = 0;
+   prog->info.system_values_read = 0;
    if (shader_stage == MESA_SHADER_FRAGMENT) {
       prog->info.fs.uses_sample_qualifier = false;
       prog->info.fs.uses_discard = false;