/**
* \file ir_set_program_inouts.cpp
*
- * Sets the InputsRead and OutputsWritten of Mesa programs.
- *
- * Additionally, for fragment shaders, sets the InterpQualifier array, and the
- * IsCentroid and IsSample bitfields.
+ * Sets the inputs_read and outputs_written of Mesa programs.
*
* Mesa programs (gl_program, not gl_shader_program) have a set of
* flags indicating which varyings are read and written. Computing
* which are actually read from some sort of backend code can be
* tricky when variable array indexing involved. So this pass
- * provides support for setting InputsRead and OutputsWritten right
+ * provides support for setting inputs_read and outputs_written right
* from the GLSL IR.
*/
-#include "main/core.h" /* for struct gl_program */
#include "ir.h"
#include "ir_visitor.h"
#include "compiler/glsl_types.h"
+#include "main/mtypes.h"
namespace {
{
/* As of GLSL 1.20, varyings can only be floats, floating-point
* vectors or matrices, or arrays of them. For Mesa programs using
- * InputsRead/OutputsWritten, everything but matrices uses one
+ * inputs_read/outputs_written, everything but matrices uses one
* slot, while matrices use a slot per column. Presumably
* something doing a more clever packing would use something other
- * than InputsRead/OutputsWritten.
+ * than inputs_read/outputs_written.
*/
for (int i = 0; i < len; i++) {
if (var->data.mode == ir_var_shader_in) {
if (is_patch_generic)
- prog->PatchInputsRead |= bitfield;
+ prog->info.patch_inputs_read |= bitfield;
else
- prog->InputsRead |= bitfield;
+ prog->info.inputs_read |= bitfield;
/* double inputs read is only for vertex inputs */
if (stage == MESA_SHADER_VERTEX &&
var->type->without_array()->is_dual_slot())
- prog->DoubleInputsRead |= bitfield;
+ prog->DualSlotInputs |= bitfield;
if (stage == MESA_SHADER_FRAGMENT) {
- gl_fragment_program *fprog = (gl_fragment_program *) prog;
- fprog->InterpQualifier[idx] =
- (glsl_interp_mode) var->data.interpolation;
- if (var->data.centroid)
- fprog->IsCentroid |= bitfield;
- if (var->data.sample)
- fprog->IsSample |= bitfield;
+ prog->info.fs.uses_sample_qualifier |= var->data.sample;
}
} else if (var->data.mode == ir_var_system_value) {
- prog->SystemValuesRead |= bitfield;
+ prog->info.system_values_read |= bitfield;
} else {
assert(var->data.mode == ir_var_shader_out);
if (is_patch_generic) {
- prog->PatchOutputsWritten |= bitfield;
+ prog->info.patch_outputs_written |= bitfield;
} else if (!var->data.read_only) {
- prog->OutputsWritten |= bitfield;
+ prog->info.outputs_written |= bitfield;
if (var->data.index > 0)
prog->SecondaryOutputsWritten |= bitfield;
}
if (var->data.fb_fetch_output)
- prog->OutputsRead |= bitfield;
+ prog->info.outputs_read |= bitfield;
}
}
}
/* discards are only allowed in fragment shaders. */
assert(this->shader_stage == MESA_SHADER_FRAGMENT);
- gl_fragment_program *fprog = (gl_fragment_program *) prog;
- fprog->UsesKill = true;
+ prog->info.fs.uses_discard = true;
return visit_continue;
}
ir_set_program_inouts_visitor::visit_enter(ir_texture *ir)
{
if (ir->op == ir_tg4)
- prog->UsesGather = true;
+ prog->info.uses_texture_gather = true;
return visit_continue;
}
{
ir_set_program_inouts_visitor v(prog, shader_stage);
- prog->InputsRead = 0;
- prog->OutputsWritten = 0;
+ prog->info.inputs_read = 0;
+ prog->info.outputs_written = 0;
prog->SecondaryOutputsWritten = 0;
- prog->OutputsRead = 0;
- prog->PatchInputsRead = 0;
- prog->PatchOutputsWritten = 0;
- prog->SystemValuesRead = 0;
+ prog->info.outputs_read = 0;
+ prog->info.patch_inputs_read = 0;
+ prog->info.patch_outputs_written = 0;
+ prog->info.system_values_read = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) {
- gl_fragment_program *fprog = (gl_fragment_program *) prog;
- memset(fprog->InterpQualifier, 0, sizeof(fprog->InterpQualifier));
- fprog->IsCentroid = 0;
- fprog->IsSample = 0;
- fprog->UsesKill = false;
+ prog->info.fs.uses_sample_qualifier = false;
+ prog->info.fs.uses_discard = false;
}
visit_list_elements(&v, instructions);
}