nir: Allow var_mem_global in nir_lower_vars_to_explicit_types
[mesa.git] / src / compiler / glsl / shader_cache.cpp
index cc4d24482d9364dbe9678e5c2702a6fc48425917..aacaa46748e92b71873f4a71bb8ccdd9cf14f909 100644 (file)
@@ -44,7 +44,6 @@
  * corrupt, etc) we will use a fallback path to compile and link the IR.
  */
 
-#include "blob.h"
 #include "compiler/shader_info.h"
 #include "glsl_symbol_table.h"
 #include "glsl_parser_extras.h"
 #include "ir_uniform.h"
 #include "linker.h"
 #include "link_varyings.h"
-#include "main/core.h"
 #include "nir.h"
 #include "program.h"
+#include "serialize.h"
 #include "shader_cache.h"
 #include "util/mesa-sha1.h"
-#include "util/string_to_uint_map.h"
+#include "string_to_uint_map.h"
+#include "main/mtypes.h"
 
 extern "C" {
 #include "main/enums.h"
@@ -74,1149 +74,6 @@ compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) {
    }
 }
 
-static void
-encode_type_to_blob(struct blob *blob, const glsl_type *type)
-{
-   uint32_t encoding;
-
-   switch (type->base_type) {
-   case GLSL_TYPE_UINT:
-   case GLSL_TYPE_INT:
-   case GLSL_TYPE_FLOAT:
-   case GLSL_TYPE_BOOL:
-   case GLSL_TYPE_DOUBLE:
-   case GLSL_TYPE_UINT64:
-   case GLSL_TYPE_INT64:
-      encoding = (type->base_type << 24) |
-         (type->vector_elements << 4) |
-         (type->matrix_columns);
-      break;
-   case GLSL_TYPE_SAMPLER:
-      encoding = (type->base_type) << 24 |
-         (type->sampler_dimensionality << 4) |
-         (type->sampler_shadow << 3) |
-         (type->sampler_array << 2) |
-         (type->sampled_type);
-      break;
-   case GLSL_TYPE_SUBROUTINE:
-      encoding = type->base_type << 24;
-      blob_write_uint32(blob, encoding);
-      blob_write_string(blob, type->name);
-      return;
-   case GLSL_TYPE_IMAGE:
-      encoding = (type->base_type) << 24 |
-         (type->sampler_dimensionality << 3) |
-         (type->sampler_array << 2) |
-         (type->sampled_type);
-      break;
-   case GLSL_TYPE_ATOMIC_UINT:
-      encoding = (type->base_type << 24);
-      break;
-   case GLSL_TYPE_ARRAY:
-      blob_write_uint32(blob, (type->base_type) << 24);
-      blob_write_uint32(blob, type->length);
-      encode_type_to_blob(blob, type->fields.array);
-      return;
-   case GLSL_TYPE_STRUCT:
-   case GLSL_TYPE_INTERFACE:
-      blob_write_uint32(blob, (type->base_type) << 24);
-      blob_write_string(blob, type->name);
-      blob_write_uint32(blob, type->length);
-      blob_write_bytes(blob, type->fields.structure,
-                       sizeof(glsl_struct_field) * type->length);
-      for (unsigned i = 0; i < type->length; i++) {
-         encode_type_to_blob(blob, type->fields.structure[i].type);
-         blob_write_string(blob, type->fields.structure[i].name);
-      }
-
-      if (type->is_interface()) {
-         blob_write_uint32(blob, type->interface_packing);
-         blob_write_uint32(blob, type->interface_row_major);
-      }
-      return;
-   case GLSL_TYPE_VOID:
-   case GLSL_TYPE_ERROR:
-   default:
-      assert(!"Cannot encode type!");
-      encoding = 0;
-      break;
-   }
-
-   blob_write_uint32(blob, encoding);
-}
-
-static const glsl_type *
-decode_type_from_blob(struct blob_reader *blob)
-{
-   uint32_t u = blob_read_uint32(blob);
-   glsl_base_type base_type = (glsl_base_type) (u >> 24);
-
-   switch (base_type) {
-   case GLSL_TYPE_UINT:
-   case GLSL_TYPE_INT:
-   case GLSL_TYPE_FLOAT:
-   case GLSL_TYPE_BOOL:
-   case GLSL_TYPE_DOUBLE:
-   case GLSL_TYPE_UINT64:
-   case GLSL_TYPE_INT64:
-      return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f);
-   case GLSL_TYPE_SAMPLER:
-      return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07),
-                                             (u >> 3) & 0x01,
-                                             (u >> 2) & 0x01,
-                                             (glsl_base_type) ((u >> 0) & 0x03));
-   case GLSL_TYPE_SUBROUTINE:
-      return glsl_type::get_subroutine_instance(blob_read_string(blob));
-   case GLSL_TYPE_IMAGE:
-      return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07),
-                                             (u >> 2) & 0x01,
-                                             (glsl_base_type) ((u >> 0) & 0x03));
-   case GLSL_TYPE_ATOMIC_UINT:
-      return glsl_type::atomic_uint_type;
-   case GLSL_TYPE_ARRAY: {
-      unsigned length = blob_read_uint32(blob);
-      return glsl_type::get_array_instance(decode_type_from_blob(blob),
-                                           length);
-   }
-   case GLSL_TYPE_STRUCT:
-   case GLSL_TYPE_INTERFACE: {
-      char *name = blob_read_string(blob);
-      unsigned num_fields = blob_read_uint32(blob);
-      glsl_struct_field *fields = (glsl_struct_field *)
-         blob_read_bytes(blob, sizeof(glsl_struct_field) * num_fields);
-      for (unsigned i = 0; i < num_fields; i++) {
-         fields[i].type = decode_type_from_blob(blob);
-         fields[i].name = blob_read_string(blob);
-      }
-
-      if (base_type == GLSL_TYPE_INTERFACE) {
-         enum glsl_interface_packing packing =
-            (glsl_interface_packing) blob_read_uint32(blob);
-         bool row_major = blob_read_uint32(blob);
-         return glsl_type::get_interface_instance(fields, num_fields,
-                                                  packing, row_major, name);
-      } else {
-         return glsl_type::get_record_instance(fields, num_fields, name);
-      }
-   }
-   case GLSL_TYPE_VOID:
-   case GLSL_TYPE_ERROR:
-   default:
-      assert(!"Cannot decode type!");
-      return NULL;
-   }
-}
-
-static void
-write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
-{
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (!sh)
-         continue;
-
-      struct gl_program *glprog = sh->Program;
-
-      blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
-      blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
-      blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
-      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
-         int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
-
-         blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
-         blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
-         blob_write_uint32(metadata, num_types);
-
-         for (int k = 0; k < num_types; k++) {
-            encode_type_to_blob(metadata,
-                                glprog->sh.SubroutineFunctions[j].types[k]);
-         }
-      }
-   }
-}
-
-static void
-read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
-{
-   struct gl_subroutine_function *subs;
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (!sh)
-         continue;
-
-      struct gl_program *glprog = sh->Program;
-
-      glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
-      glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
-      glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
-
-      subs = rzalloc_array(prog, struct gl_subroutine_function,
-                           glprog->sh.NumSubroutineFunctions);
-      glprog->sh.SubroutineFunctions = subs;
-
-      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
-         subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
-         subs[j].index = (int) blob_read_uint32(metadata);
-         subs[j].num_compat_types = (int) blob_read_uint32(metadata);
-
-         subs[j].types = rzalloc_array(prog, const struct glsl_type *,
-                                       subs[j].num_compat_types);
-         for (int k = 0; k < subs[j].num_compat_types; k++) {
-            subs[j].types[k] = decode_type_from_blob(metadata);
-         }
-      }
-   }
-}
-
-static void
-write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
-{
-   blob_write_string(metadata, b->Name);
-   blob_write_uint32(metadata, b->NumUniforms);
-   blob_write_uint32(metadata, b->Binding);
-   blob_write_uint32(metadata, b->UniformBufferSize);
-   blob_write_uint32(metadata, b->stageref);
-
-   for (unsigned j = 0; j < b->NumUniforms; j++) {
-      blob_write_string(metadata, b->Uniforms[j].Name);
-      blob_write_string(metadata, b->Uniforms[j].IndexName);
-      encode_type_to_blob(metadata, b->Uniforms[j].Type);
-      blob_write_uint32(metadata, b->Uniforms[j].Offset);
-   }
-}
-
-static void
-write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
-{
-   blob_write_uint32(metadata, prog->data->NumUniformBlocks);
-   blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
-
-   for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
-      write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
-   }
-
-   for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
-      write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
-   }
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (!sh)
-         continue;
-
-      struct gl_program *glprog = sh->Program;
-
-      blob_write_uint32(metadata, glprog->info.num_ubos);
-      blob_write_uint32(metadata, glprog->info.num_ssbos);
-
-      for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
-         uint32_t offset =
-            glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
-         blob_write_uint32(metadata, offset);
-      }
-
-      for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
-         uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
-            prog->data->ShaderStorageBlocks;
-         blob_write_uint32(metadata, offset);
-      }
-   }
-}
-
-static void
-read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
-                  struct gl_shader_program *prog)
-{
-      b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
-      b->NumUniforms = blob_read_uint32(metadata);
-      b->Binding = blob_read_uint32(metadata);
-      b->UniformBufferSize = blob_read_uint32(metadata);
-      b->stageref = blob_read_uint32(metadata);
-
-      b->Uniforms =
-         rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
-                       b->NumUniforms);
-      for (unsigned j = 0; j < b->NumUniforms; j++) {
-         b->Uniforms[j].Name = ralloc_strdup(prog->data,
-                                             blob_read_string (metadata));
-
-         char *index_name = blob_read_string(metadata);
-         if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
-            b->Uniforms[j].IndexName = b->Uniforms[j].Name;
-         } else {
-            b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
-         }
-
-         b->Uniforms[j].Type = decode_type_from_blob(metadata);
-         b->Uniforms[j].Offset = blob_read_uint32(metadata);
-      }
-}
-
-static void
-read_buffer_blocks(struct blob_reader *metadata,
-                   struct gl_shader_program *prog)
-{
-   prog->data->NumUniformBlocks = blob_read_uint32(metadata);
-   prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
-
-   prog->data->UniformBlocks =
-      rzalloc_array(prog->data, struct gl_uniform_block,
-                    prog->data->NumUniformBlocks);
-
-   prog->data->ShaderStorageBlocks =
-      rzalloc_array(prog->data, struct gl_uniform_block,
-                    prog->data->NumShaderStorageBlocks);
-
-   for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
-      read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
-   }
-
-   for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
-      read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
-   }
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (!sh)
-         continue;
-
-      struct gl_program *glprog = sh->Program;
-
-      glprog->info.num_ubos = blob_read_uint32(metadata);
-      glprog->info.num_ssbos = blob_read_uint32(metadata);
-
-      glprog->sh.UniformBlocks =
-         rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
-      glprog->sh.ShaderStorageBlocks =
-         rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
-
-      for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
-         uint32_t offset = blob_read_uint32(metadata);
-         glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
-      }
-
-      for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
-         uint32_t offset = blob_read_uint32(metadata);
-         glprog->sh.ShaderStorageBlocks[j] =
-            prog->data->ShaderStorageBlocks + offset;
-      }
-   }
-}
-
-static void
-write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
-{
-   blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      if (prog->_LinkedShaders[i]) {
-         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
-         blob_write_uint32(metadata, glprog->info.num_abos);
-      }
-   }
-
-   for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
-      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
-      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
-      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
-
-      blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
-                       sizeof(prog->data->AtomicBuffers[i].StageReferences));
-
-      for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
-         blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
-      }
-   }
-}
-
-static void
-read_atomic_buffers(struct blob_reader *metadata,
-                     struct gl_shader_program *prog)
-{
-   prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
-   prog->data->AtomicBuffers =
-      rzalloc_array(prog, gl_active_atomic_buffer,
-                    prog->data->NumAtomicBuffers);
-
-   struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      if (prog->_LinkedShaders[i]) {
-         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
-
-         glprog->info.num_abos = blob_read_uint32(metadata);
-         glprog->sh.AtomicBuffers =
-            rzalloc_array(glprog, gl_active_atomic_buffer *,
-                          glprog->info.num_abos);
-         stage_buff_list[i] = glprog->sh.AtomicBuffers;
-      }
-   }
-
-   for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
-      prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
-      prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
-      prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
-
-      blob_copy_bytes(metadata,
-                      (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
-                      sizeof(prog->data->AtomicBuffers[i].StageReferences));
-
-      prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
-         prog->data->AtomicBuffers[i].NumUniforms);
-
-      for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
-         prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
-      }
-
-      for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
-         if (prog->data->AtomicBuffers[i].StageReferences[j]) {
-            *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
-            stage_buff_list[j]++;
-         }
-      }
-   }
-}
-
-static void
-write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
-{
-   struct gl_program *prog = shProg->last_vert_prog;
-
-   if (!prog) {
-      blob_write_uint32(metadata, ~0u);
-      return;
-   }
-
-   struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
-
-   blob_write_uint32(metadata, prog->info.stage);
-
-   blob_write_uint32(metadata, ltf->NumOutputs);
-   blob_write_uint32(metadata, ltf->ActiveBuffers);
-   blob_write_uint32(metadata, ltf->NumVarying);
-
-   blob_write_bytes(metadata, ltf->Outputs,
-                    sizeof(struct gl_transform_feedback_output) *
-                       ltf->NumOutputs);
-
-   for (int i = 0; i < ltf->NumVarying; i++) {
-      blob_write_string(metadata, ltf->Varyings[i].Name);
-      blob_write_uint32(metadata, ltf->Varyings[i].Type);
-      blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
-      blob_write_uint32(metadata, ltf->Varyings[i].Size);
-      blob_write_uint32(metadata, ltf->Varyings[i].Offset);
-   }
-
-   blob_write_bytes(metadata, ltf->Buffers,
-                    sizeof(struct gl_transform_feedback_buffer) *
-                       MAX_FEEDBACK_BUFFERS);
-}
-
-static void
-read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
-{
-   unsigned xfb_stage = blob_read_uint32(metadata);
-
-   if (xfb_stage == ~0u)
-      return;
-
-   struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
-   struct gl_transform_feedback_info *ltf =
-      rzalloc(prog, struct gl_transform_feedback_info);
-
-   prog->sh.LinkedTransformFeedback = ltf;
-   shProg->last_vert_prog = prog;
-
-   ltf->NumOutputs = blob_read_uint32(metadata);
-   ltf->ActiveBuffers = blob_read_uint32(metadata);
-   ltf->NumVarying = blob_read_uint32(metadata);
-
-   ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
-                                ltf->NumOutputs);
-
-   blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
-                   sizeof(struct gl_transform_feedback_output) *
-                      ltf->NumOutputs);
-
-   ltf->Varyings = rzalloc_array(prog,
-                                 struct gl_transform_feedback_varying_info,
-                                 ltf->NumVarying);
-
-   for (int i = 0; i < ltf->NumVarying; i++) {
-      ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
-      ltf->Varyings[i].Type = blob_read_uint32(metadata);
-      ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
-      ltf->Varyings[i].Size = blob_read_uint32(metadata);
-      ltf->Varyings[i].Offset = blob_read_uint32(metadata);
-   }
-
-   blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
-                   sizeof(struct gl_transform_feedback_buffer) *
-                      MAX_FEEDBACK_BUFFERS);
-}
-
-static void
-write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
-{
-   blob_write_uint32(metadata, prog->SamplersValidated);
-   blob_write_uint32(metadata, prog->data->NumUniformStorage);
-   blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
-
-   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
-      encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
-      blob_write_string(metadata, prog->data->UniformStorage[i].name);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
-                                  prog->data->UniformDataSlots);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
-      blob_write_uint32(metadata,
-                        prog->data->UniformStorage[i].num_compatible_subroutines);
-      blob_write_uint32(metadata,
-                        prog->data->UniformStorage[i].top_level_array_size);
-      blob_write_uint32(metadata,
-                        prog->data->UniformStorage[i].top_level_array_stride);
-      blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
-                       sizeof(prog->data->UniformStorage[i].opaque));
-   }
-
-   /* Here we cache all uniform values. We do this to retain values for
-    * uniforms with initialisers and also hidden uniforms that may be lowered
-    * constant arrays. We could possibly just store the values we need but for
-    * now we just store everything.
-    */
-   blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
-   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
-      if (!prog->data->UniformStorage[i].builtin &&
-          !prog->data->UniformStorage[i].is_shader_storage &&
-          prog->data->UniformStorage[i].block_index == -1) {
-         unsigned vec_size =
-            prog->data->UniformStorage[i].type->component_slots() *
-            MAX2(prog->data->UniformStorage[i].array_elements, 1);
-         blob_write_bytes(metadata, prog->data->UniformStorage[i].storage,
-                          sizeof(union gl_constant_value) * vec_size);
-      }
-   }
-}
-
-static void
-read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
-{
-   struct gl_uniform_storage *uniforms;
-   union gl_constant_value *data;
-
-   prog->SamplersValidated = blob_read_uint32(metadata);
-   prog->data->NumUniformStorage = blob_read_uint32(metadata);
-   prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
-
-   uniforms = rzalloc_array(prog, struct gl_uniform_storage,
-                            prog->data->NumUniformStorage);
-   prog->data->UniformStorage = uniforms;
-
-   data = rzalloc_array(uniforms, union gl_constant_value,
-                        prog->data->NumUniformDataSlots);
-   prog->data->UniformDataSlots = data;
-
-   prog->UniformHash = new string_to_uint_map;
-
-   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
-      uniforms[i].type = decode_type_from_blob(metadata);
-      uniforms[i].array_elements = blob_read_uint32(metadata);
-      uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
-      uniforms[i].storage = data + blob_read_uint32(metadata);
-      uniforms[i].builtin = blob_read_uint32(metadata);
-      uniforms[i].remap_location = blob_read_uint32(metadata);
-      uniforms[i].block_index = blob_read_uint32(metadata);
-      uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
-      uniforms[i].offset = blob_read_uint32(metadata);
-      uniforms[i].array_stride = blob_read_uint32(metadata);
-      uniforms[i].hidden = blob_read_uint32(metadata);
-      uniforms[i].is_shader_storage = blob_read_uint32(metadata);
-      uniforms[i].active_shader_mask = blob_read_uint32(metadata);
-      uniforms[i].matrix_stride = blob_read_uint32(metadata);
-      uniforms[i].row_major = blob_read_uint32(metadata);
-      uniforms[i].is_bindless = blob_read_uint32(metadata);
-      uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
-      uniforms[i].top_level_array_size = blob_read_uint32(metadata);
-      uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
-      prog->UniformHash->put(i, uniforms[i].name);
-
-      memcpy(uniforms[i].opaque,
-             blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
-             sizeof(uniforms[i].opaque));
-   }
-
-   /* Restore uniform values. */
-   prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
-   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
-      if (!prog->data->UniformStorage[i].builtin &&
-          !prog->data->UniformStorage[i].is_shader_storage &&
-          prog->data->UniformStorage[i].block_index == -1) {
-         unsigned vec_size =
-            prog->data->UniformStorage[i].type->component_slots() *
-            MAX2(prog->data->UniformStorage[i].array_elements, 1);
-         blob_copy_bytes(metadata,
-                         (uint8_t *) prog->data->UniformStorage[i].storage,
-                         sizeof(union gl_constant_value) * vec_size);
-
-        assert(vec_size + prog->data->UniformStorage[i].storage <=
-               data +  prog->data->NumUniformDataSlots);
-      }
-   }
-}
-
-enum uniform_remap_type
-{
-   remap_type_inactive_explicit_location,
-   remap_type_null_ptr,
-   remap_type_uniform_offset
-};
-
-static void
-write_uniform_remap_table_entry(struct blob *metadata,
-                                gl_uniform_storage *uniform_storage,
-                                gl_uniform_storage *entry)
-{
-   if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
-      blob_write_uint32(metadata, remap_type_inactive_explicit_location);
-   } else if (entry == NULL) {
-      blob_write_uint32(metadata, remap_type_null_ptr);
-   } else {
-      blob_write_uint32(metadata, remap_type_uniform_offset);
-
-      uint32_t offset = entry - uniform_storage;
-      blob_write_uint32(metadata, offset);
-   }
-}
-
-static void
-write_uniform_remap_tables(struct blob *metadata,
-                           struct gl_shader_program *prog)
-{
-   blob_write_uint32(metadata, prog->NumUniformRemapTable);
-
-   for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
-      write_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
-                                      prog->UniformRemapTable[i]);
-   }
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (sh) {
-         struct gl_program *glprog = sh->Program;
-         blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable);
-
-         for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
-            write_uniform_remap_table_entry(metadata,
-                                            prog->data->UniformStorage,
-                                            glprog->sh.SubroutineUniformRemapTable[j]);
-         }
-      }
-   }
-}
-
-static void
-read_uniform_remap_table_entry(struct blob_reader *metadata,
-                               gl_uniform_storage *uniform_storage,
-                               gl_uniform_storage **entry,
-                               enum uniform_remap_type type)
-{
-   if (type == remap_type_inactive_explicit_location) {
-      *entry = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
-   } else if (type == remap_type_null_ptr) {
-      *entry = NULL;
-   } else {
-      uint32_t uni_offset = blob_read_uint32(metadata);
-      *entry = uniform_storage + uni_offset;
-   }
-}
-
-static void
-read_uniform_remap_tables(struct blob_reader *metadata,
-                          struct gl_shader_program *prog)
-{
-   prog->NumUniformRemapTable = blob_read_uint32(metadata);
-
-   prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
-                                           prog->NumUniformRemapTable);
-
-   for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
-      enum uniform_remap_type type =
-         (enum uniform_remap_type) blob_read_uint32(metadata);
-
-      read_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
-                                     &prog->UniformRemapTable[i], type);
-   }
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (sh) {
-         struct gl_program *glprog = sh->Program;
-         glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata);
-
-         glprog->sh.SubroutineUniformRemapTable =
-            rzalloc_array(glprog, struct gl_uniform_storage *,
-                          glprog->sh.NumSubroutineUniformRemapTable);
-
-         for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
-            enum uniform_remap_type type =
-               (enum uniform_remap_type) blob_read_uint32(metadata);
-
-            read_uniform_remap_table_entry(metadata,
-                                           prog->data->UniformStorage,
-                                           &glprog->sh.SubroutineUniformRemapTable[j],
-                                           type);
-         }
-      }
-   }
-}
-
-struct whte_closure
-{
-   struct blob *blob;
-   size_t num_entries;
-};
-
-static void
-write_hash_table_entry(const char *key, unsigned value, void *closure)
-{
-   struct whte_closure *whte = (struct whte_closure *) closure;
-
-   blob_write_string(whte->blob, key);
-   blob_write_uint32(whte->blob, value);
-
-   whte->num_entries++;
-}
-
-static void
-write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
-{
-   size_t offset;
-   struct whte_closure whte;
-
-   whte.blob = metadata;
-   whte.num_entries = 0;
-
-   offset = metadata->size;
-
-   /* Write a placeholder for the hashtable size. */
-   blob_write_uint32 (metadata, 0);
-
-   hash->iterate(write_hash_table_entry, &whte);
-
-   /* Overwrite with the computed number of entries written. */
-   blob_overwrite_uint32 (metadata, offset, whte.num_entries);
-}
-
-static void
-read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
-{
-   size_t i, num_entries;
-   const char *key;
-   uint32_t value;
-
-   num_entries = blob_read_uint32 (metadata);
-
-   for (i = 0; i < num_entries; i++) {
-      key = blob_read_string(metadata);
-      value = blob_read_uint32(metadata);
-
-      hash->put(value, key);
-   }
-}
-
-static void
-write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
-{
-   write_hash_table(metadata, prog->AttributeBindings);
-   write_hash_table(metadata, prog->FragDataBindings);
-   write_hash_table(metadata, prog->FragDataIndexBindings);
-}
-
-static void
-read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
-{
-   read_hash_table(metadata, prog->AttributeBindings);
-   read_hash_table(metadata, prog->FragDataBindings);
-   read_hash_table(metadata, prog->FragDataIndexBindings);
-}
-
-static void
-write_shader_subroutine_index(struct blob *metadata,
-                              struct gl_linked_shader *sh,
-                              struct gl_program_resource *res)
-{
-   assert(sh);
-
-   for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
-      if (strcmp(((gl_subroutine_function *)res->Data)->name,
-                 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
-         blob_write_uint32(metadata, j);
-         break;
-      }
-   }
-}
-
-static void
-write_program_resource_data(struct blob *metadata,
-                            struct gl_shader_program *prog,
-                            struct gl_program_resource *res)
-{
-   struct gl_linked_shader *sh;
-
-   switch(res->Type) {
-   case GL_PROGRAM_INPUT:
-   case GL_PROGRAM_OUTPUT: {
-      const gl_shader_variable *var = (gl_shader_variable *)res->Data;
-      blob_write_bytes(metadata, var, sizeof(gl_shader_variable));
-      encode_type_to_blob(metadata, var->type);
-
-      if (var->interface_type)
-         encode_type_to_blob(metadata, var->interface_type);
-
-      if (var->outermost_struct_type)
-         encode_type_to_blob(metadata, var->outermost_struct_type);
-
-      blob_write_string(metadata, var->name);
-      break;
-   }
-   case GL_UNIFORM_BLOCK:
-      for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
-         if (strcmp(((gl_uniform_block *)res->Data)->Name,
-                    prog->data->UniformBlocks[i].Name) == 0) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_SHADER_STORAGE_BLOCK:
-      for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
-         if (strcmp(((gl_uniform_block *)res->Data)->Name,
-                    prog->data->ShaderStorageBlocks[i].Name) == 0) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_BUFFER_VARIABLE:
-   case GL_VERTEX_SUBROUTINE_UNIFORM:
-   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
-   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
-   case GL_COMPUTE_SUBROUTINE_UNIFORM:
-   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
-   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
-   case GL_UNIFORM:
-      for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
-         if (strcmp(((gl_uniform_storage *)res->Data)->name,
-                    prog->data->UniformStorage[i].name) == 0) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_ATOMIC_COUNTER_BUFFER:
-      for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
-         if (((gl_active_atomic_buffer *)res->Data)->Binding ==
-             prog->data->AtomicBuffers[i].Binding) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_TRANSFORM_FEEDBACK_BUFFER:
-      for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
-         if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
-             prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_TRANSFORM_FEEDBACK_VARYING:
-      for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
-         if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
-                    prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_VERTEX_SUBROUTINE:
-   case GL_TESS_CONTROL_SUBROUTINE:
-   case GL_TESS_EVALUATION_SUBROUTINE:
-   case GL_GEOMETRY_SUBROUTINE:
-   case GL_FRAGMENT_SUBROUTINE:
-   case GL_COMPUTE_SUBROUTINE:
-      sh =
-         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
-      write_shader_subroutine_index(metadata, sh, res);
-      break;
-   default:
-      assert(!"Support for writing resource not yet implemented.");
-   }
-}
-
-static void
-read_program_resource_data(struct blob_reader *metadata,
-                           struct gl_shader_program *prog,
-                           struct gl_program_resource *res)
-{
-   struct gl_linked_shader *sh;
-
-   switch(res->Type) {
-   case GL_PROGRAM_INPUT:
-   case GL_PROGRAM_OUTPUT: {
-      gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
-
-      blob_copy_bytes(metadata, (uint8_t *) var, sizeof(gl_shader_variable));
-      var->type = decode_type_from_blob(metadata);
-
-      if (var->interface_type)
-         var->interface_type = decode_type_from_blob(metadata);
-
-      if (var->outermost_struct_type)
-         var->outermost_struct_type = decode_type_from_blob(metadata);
-
-      var->name = ralloc_strdup(prog, blob_read_string(metadata));
-
-      res->Data = var;
-      break;
-   }
-   case GL_UNIFORM_BLOCK:
-      res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
-      break;
-   case GL_SHADER_STORAGE_BLOCK:
-      res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
-      break;
-   case GL_BUFFER_VARIABLE:
-   case GL_VERTEX_SUBROUTINE_UNIFORM:
-   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
-   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
-   case GL_COMPUTE_SUBROUTINE_UNIFORM:
-   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
-   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
-   case GL_UNIFORM:
-      res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
-      break;
-   case GL_ATOMIC_COUNTER_BUFFER:
-      res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
-      break;
-   case GL_TRANSFORM_FEEDBACK_BUFFER:
-      res->Data = &prog->last_vert_prog->
-         sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
-      break;
-   case GL_TRANSFORM_FEEDBACK_VARYING:
-      res->Data = &prog->last_vert_prog->
-         sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
-      break;
-   case GL_VERTEX_SUBROUTINE:
-   case GL_TESS_CONTROL_SUBROUTINE:
-   case GL_TESS_EVALUATION_SUBROUTINE:
-   case GL_GEOMETRY_SUBROUTINE:
-   case GL_FRAGMENT_SUBROUTINE:
-   case GL_COMPUTE_SUBROUTINE:
-      sh =
-         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
-      res->Data =
-         &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
-      break;
-   default:
-      assert(!"Support for reading resource not yet implemented.");
-   }
-}
-
-static void
-write_program_resource_list(struct blob *metadata,
-                            struct gl_shader_program *prog)
-{
-   blob_write_uint32(metadata, prog->data->NumProgramResourceList);
-
-   for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
-      blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
-      write_program_resource_data(metadata, prog,
-                                  &prog->data->ProgramResourceList[i]);
-      blob_write_bytes(metadata,
-                       &prog->data->ProgramResourceList[i].StageReferences,
-                       sizeof(prog->data->ProgramResourceList[i].StageReferences));
-   }
-}
-
-static void
-read_program_resource_list(struct blob_reader *metadata,
-                           struct gl_shader_program *prog)
-{
-   prog->data->NumProgramResourceList = blob_read_uint32(metadata);
-
-   prog->data->ProgramResourceList =
-      ralloc_array(prog, gl_program_resource,
-                   prog->data->NumProgramResourceList);
-
-   for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
-      prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
-      read_program_resource_data(metadata, prog,
-                                 &prog->data->ProgramResourceList[i]);
-      blob_copy_bytes(metadata,
-                      (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
-                      sizeof(prog->data->ProgramResourceList[i].StageReferences));
-   }
-}
-
-static void
-write_shader_parameters(struct blob *metadata,
-                        struct gl_program_parameter_list *params)
-{
-   blob_write_uint32(metadata, params->NumParameters);
-   uint32_t i = 0;
-
-   while (i < params->NumParameters) {
-      struct gl_program_parameter *param = &params->Parameters[i];
-
-      blob_write_uint32(metadata, param->Type);
-      blob_write_string(metadata, param->Name);
-      blob_write_uint32(metadata, param->Size);
-      blob_write_uint32(metadata, param->DataType);
-      blob_write_bytes(metadata, param->StateIndexes,
-                       sizeof(param->StateIndexes));
-
-      i += (param->Size + 3) / 4;
-   }
-
-   blob_write_bytes(metadata, params->ParameterValues,
-                    sizeof(gl_constant_value) * 4 * params->NumParameters);
-
-   blob_write_uint32(metadata, params->StateFlags);
-}
-
-static void
-read_shader_parameters(struct blob_reader *metadata,
-                       struct gl_program_parameter_list *params)
-{
-   gl_state_index state_indexes[STATE_LENGTH];
-   uint32_t i = 0;
-   uint32_t num_parameters = blob_read_uint32(metadata);
-
-   _mesa_reserve_parameter_storage(params, num_parameters);
-   while (i < num_parameters) {
-      gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
-      const char *name = blob_read_string(metadata);
-      unsigned size = blob_read_uint32(metadata);
-      unsigned data_type = blob_read_uint32(metadata);
-      blob_copy_bytes(metadata, (uint8_t *) state_indexes,
-                      sizeof(state_indexes));
-
-      _mesa_add_parameter(params, type, name, size, data_type,
-                          NULL, state_indexes);
-
-      i += (size + 3) / 4;
-   }
-
-   blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
-                    sizeof(gl_constant_value) * 4 * params->NumParameters);
-
-   params->StateFlags = blob_read_uint32(metadata);
-}
-
-static void
-write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
-{
-   assert(shader->Program);
-   struct gl_program *glprog = shader->Program;
-   unsigned i;
-
-   blob_write_bytes(metadata, glprog->TexturesUsed,
-                    sizeof(glprog->TexturesUsed));
-   blob_write_uint64(metadata, glprog->SamplersUsed);
-
-   blob_write_bytes(metadata, glprog->SamplerUnits,
-                    sizeof(glprog->SamplerUnits));
-   blob_write_bytes(metadata, glprog->sh.SamplerTargets,
-                    sizeof(glprog->sh.SamplerTargets));
-   blob_write_uint32(metadata, glprog->ShadowSamplers);
-
-   blob_write_bytes(metadata, glprog->sh.ImageAccess,
-                    sizeof(glprog->sh.ImageAccess));
-   blob_write_bytes(metadata, glprog->sh.ImageUnits,
-                    sizeof(glprog->sh.ImageUnits));
-
-   blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
-   blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
-   for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
-      blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
-                       sizeof(struct gl_bindless_sampler));
-   }
-
-   blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
-   blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
-   for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
-      blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
-                       sizeof(struct gl_bindless_image));
-   }
-
-   write_shader_parameters(metadata, glprog->Parameters);
-}
-
-static void
-read_shader_metadata(struct blob_reader *metadata,
-                     struct gl_program *glprog,
-                     gl_linked_shader *linked)
-{
-   unsigned i;
-
-   blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
-                   sizeof(glprog->TexturesUsed));
-   glprog->SamplersUsed = blob_read_uint64(metadata);
-
-   blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
-                   sizeof(glprog->SamplerUnits));
-   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
-                   sizeof(glprog->sh.SamplerTargets));
-   glprog->ShadowSamplers = blob_read_uint32(metadata);
-
-   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
-                   sizeof(glprog->sh.ImageAccess));
-   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
-                   sizeof(glprog->sh.ImageUnits));
-
-   glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
-   glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
-   if (glprog->sh.NumBindlessSamplers > 0) {
-      glprog->sh.BindlessSamplers =
-         rzalloc_array(glprog, gl_bindless_sampler,
-                       glprog->sh.NumBindlessSamplers);
-
-      for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
-         blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
-                         sizeof(struct gl_bindless_sampler));
-      }
-   }
-
-   glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
-   glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
-   if (glprog->sh.NumBindlessImages > 0) {
-      glprog->sh.BindlessImages =
-         rzalloc_array(glprog, gl_bindless_image,
-                       glprog->sh.NumBindlessImages);
-
-      for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
-         blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
-                        sizeof(struct gl_bindless_image));
-      }
-   }
-
-   glprog->Parameters = _mesa_new_parameter_list();
-   read_shader_parameters(metadata, glprog->Parameters);
-}
-
 static void
 create_binding_str(const char *key, unsigned value, void *closure)
 {
@@ -1224,36 +81,6 @@ create_binding_str(const char *key, unsigned value, void *closure)
    ralloc_asprintf_append(bindings_str, "%s:%u,", key, value);
 }
 
-static void
-create_linked_shader_and_program(struct gl_context *ctx,
-                                 gl_shader_stage stage,
-                                 struct gl_shader_program *prog,
-                                 struct blob_reader *metadata)
-{
-   struct gl_program *glprog;
-
-   struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
-   linked->Stage = stage;
-
-   glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
-                                   prog->Name, false);
-   glprog->info.stage = stage;
-   linked->Program = glprog;
-
-   read_shader_metadata(metadata, glprog, linked);
-
-   /* Restore shader info */
-   blob_copy_bytes(metadata, (uint8_t *) &glprog->info, sizeof(shader_info));
-   if (glprog->info.name)
-      glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
-   if (glprog->info.label)
-      glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
-
-   _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
-   _mesa_reference_program(ctx, &linked->Program, glprog);
-   prog->_LinkedShaders[stage] = linked;
-}
-
 void
 shader_cache_write_program_metadata(struct gl_context *ctx,
                                     struct gl_shader_program *prog)
@@ -1263,83 +90,68 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
       return;
 
    /* Exit early when we are dealing with a ff shader with no source file to
-    * generate a source from.
+    * generate a source from, or with a SPIR-V shader.
     *
     * TODO: In future we should use another method to generate a key for ff
-    * programs.
+    * programs, and SPIR-V shaders.
     */
    static const char zero[sizeof(prog->data->sha1)] = {0};
    if (memcmp(prog->data->sha1, zero, sizeof(prog->data->sha1)) == 0)
       return;
 
-   struct blob *metadata = blob_create();
-
-   write_uniforms(metadata, prog);
-
-   write_hash_tables(metadata, prog);
-
-   blob_write_uint32(metadata, prog->data->Version);
-   blob_write_uint32(metadata, prog->data->linked_stages);
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (sh) {
-         write_shader_metadata(metadata, sh);
+   struct blob metadata;
+   blob_init(&metadata);
 
-         /* Store nir shader info */
-         blob_write_bytes(metadata, &sh->Program->info, sizeof(shader_info));
-
-         if (sh->Program->info.name)
-            blob_write_string(metadata, sh->Program->info.name);
-
-         if (sh->Program->info.label)
-            blob_write_string(metadata, sh->Program->info.label);
+   if (ctx->Driver.ShaderCacheSerializeDriverBlob) {
+      for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+         struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+         if (sh)
+            ctx->Driver.ShaderCacheSerializeDriverBlob(ctx, sh->Program);
       }
    }
 
-   write_xfb(metadata, prog);
-
-   write_uniform_remap_tables(metadata, prog);
+   serialize_glsl_program(&metadata, ctx, prog);
 
-   write_atomic_buffers(metadata, prog);
+   struct cache_item_metadata cache_item_metadata;
+   cache_item_metadata.type = CACHE_ITEM_TYPE_GLSL;
+   cache_item_metadata.keys =
+      (cache_key *) malloc(prog->NumShaders * sizeof(cache_key));
+   cache_item_metadata.num_keys = prog->NumShaders;
 
-   write_buffer_blocks(metadata, prog);
+   if (!cache_item_metadata.keys)
+      goto fail;
 
-   write_subroutines(metadata, prog);
-
-   write_program_resource_list(metadata, prog);
-
-   char sha1_buf[41];
    for (unsigned i = 0; i < prog->NumShaders; i++) {
-      disk_cache_put_key(cache, prog->Shaders[i]->sha1);
-      if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
-         _mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1);
-         fprintf(stderr, "marking shader: %s\n", sha1_buf);
-      }
+      memcpy(cache_item_metadata.keys[i], prog->Shaders[i]->sha1,
+             sizeof(cache_key));
    }
 
-   disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size);
-
-   blob_destroy(metadata);
+   disk_cache_put(cache, prog->data->sha1, metadata.data, metadata.size,
+                  &cache_item_metadata);
 
+   char sha1_buf[41];
    if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
       _mesa_sha1_format(sha1_buf, prog->data->sha1);
       fprintf(stderr, "putting program metadata in cache: %s\n", sha1_buf);
    }
+
+fail:
+   free(cache_item_metadata.keys);
+   blob_finish(&metadata);
 }
 
 bool
 shader_cache_read_program_metadata(struct gl_context *ctx,
                                    struct gl_shader_program *prog)
 {
-   /* Fixed function programs generated by Mesa are not cached. So don't
-    * try to read metadata for them from the cache.
+   /* Fixed function programs generated by Mesa, or SPIR-V shaders, are not
+    * cached. So don't try to read metadata for them from the cache.
     */
-   if (prog->Name == 0)
+   if (prog->Name == 0 || prog->data->spirv)
       return false;
 
    struct disk_cache *cache = ctx->Cache;
-   if (!cache || prog->data->cache_fallback || prog->data->skip_cache)
+   if (!cache)
       return false;
 
    /* Include bindings when creating sha1. These bindings change the resulting
@@ -1351,6 +163,11 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
    prog->FragDataBindings->iterate(create_binding_str, &buf);
    ralloc_strcat(&buf, "fbi: ");
    prog->FragDataIndexBindings->iterate(create_binding_str, &buf);
+   ralloc_asprintf_append(&buf, "tf: %d ", prog->TransformFeedback.BufferMode);
+   for (unsigned int i = 0; i < prog->TransformFeedback.NumVarying; i++) {
+      ralloc_asprintf_append(&buf, "%s ",
+                             prog->TransformFeedback.VaryingNames[i]);
+   }
 
    /* SSO has an effect on the linked program so include this when generating
     * the sha also.
@@ -1419,35 +236,9 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
    struct blob_reader metadata;
    blob_reader_init(&metadata, buffer, size);
 
-   assert(prog->data->UniformStorage == NULL);
-
-   read_uniforms(&metadata, prog);
-
-   read_hash_tables(&metadata, prog);
-
-   prog->data->Version = blob_read_uint32(&metadata);
-   prog->data->linked_stages = blob_read_uint32(&metadata);
-
-   unsigned mask = prog->data->linked_stages;
-   while (mask) {
-      const int j = u_bit_scan(&mask);
-      create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
-                                       &metadata);
-   }
-
-   read_xfb(&metadata, prog);
-
-   read_uniform_remap_tables(&metadata, prog);
-
-   read_atomic_buffers(&metadata, prog);
-
-   read_buffer_blocks(&metadata, prog);
-
-   read_subroutines(&metadata, prog);
-
-   read_program_resource_list(&metadata, prog);
+   bool deserialized = deserialize_glsl_program(&metadata, ctx, prog);
 
-   if (metadata.current != metadata.end || metadata.overrun) {
+   if (!deserialized || metadata.current != metadata.end || metadata.overrun) {
       /* Something has gone wrong discard the item from the cache and rebuild
        * from source.
        */
@@ -1465,24 +256,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
    }
 
    /* This is used to flag a shader retrieved from cache */
-   prog->data->LinkStatus = linking_skipped;
-
-   /* Since the program load was successful, CompileStatus of all shaders at
-    * this point should normally be compile_skipped. However because of how
-    * the eviction works, it may happen that some of the individual shader keys
-    * have been evicted, resulting in unnecessary recompiles on this load, so
-    * mark them again to skip such recompiles next time.
-    */
-   char sha1_buf[41];
-   for (unsigned i = 0; i < prog->NumShaders; i++) {
-      if (prog->Shaders[i]->CompileStatus == compiled_no_opts) {
-         disk_cache_put_key(cache, prog->Shaders[i]->sha1);
-         if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
-            _mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1);
-            fprintf(stderr, "re-marking shader: %s\n", sha1_buf);
-         }
-      }
-   }
+   prog->data->LinkStatus = LINKING_SKIPPED;
 
    free (buffer);