case GLSL_SAMPLER_DIM_SUBPASS_MS:
return error_type;
}
+ case GLSL_TYPE_VOID:
+ return shadow ? samplerShadow_type : sampler_type;
default:
return error_type;
}
unsigned dimensionality:4;
unsigned shadow:1;
unsigned array:1;
- unsigned sampled_type:2;
- unsigned _pad:19;
+ unsigned sampled_type:5;
+ unsigned _pad:16;
} sampler;
struct {
unsigned base_type:5;