unreachable("Invalid base type");
}
+const glsl_type *glsl_type::get_float16_type() const
+{
+ assert(this->base_type == GLSL_TYPE_FLOAT);
+
+ return get_instance(GLSL_TYPE_FLOAT16,
+ this->vector_elements,
+ this->matrix_columns,
+ this->explicit_stride,
+ this->interface_row_major);
+}
static void
hash_free_type_function(struct hash_entry *entry)
if (explicit_matrix_types == NULL) {
explicit_matrix_types =
- _mesa_hash_table_create(NULL, _mesa_key_hash_string,
+ _mesa_hash_table_create(NULL, _mesa_hash_string,
_mesa_key_string_equal);
}
assert(((glsl_type *) entry->data)->matrix_columns == columns);
assert(((glsl_type *) entry->data)->explicit_stride == explicit_stride);
+ const glsl_type *t = (const glsl_type *) entry->data;
+
mtx_unlock(&glsl_type::hash_mutex);
- return (const glsl_type *) entry->data;
+ return t;
}
assert(!row_major);
assert(glsl_type_users > 0);
if (array_types == NULL) {
- array_types = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
+ array_types = _mesa_hash_table_create(NULL, _mesa_hash_string,
_mesa_key_string_equal);
}
assert(((glsl_type *) entry->data)->length == array_size);
assert(((glsl_type *) entry->data)->fields.array == base);
+ glsl_type *t = (glsl_type *) entry->data;
+
mtx_unlock(&glsl_type::hash_mutex);
- return (glsl_type *) entry->data;
+ return t;
}
bool
assert(strcmp(((glsl_type *) entry->data)->name, name) == 0);
assert(((glsl_type *) entry->data)->packed == packed);
+ glsl_type *t = (glsl_type *) entry->data;
+
mtx_unlock(&glsl_type::hash_mutex);
- return (glsl_type *) entry->data;
+ return t;
}
assert(((glsl_type *) entry->data)->length == num_fields);
assert(strcmp(((glsl_type *) entry->data)->name, block_name) == 0);
+ glsl_type *t = (glsl_type *) entry->data;
+
mtx_unlock(&glsl_type::hash_mutex);
- return (glsl_type *) entry->data;
+ return t;
}
const glsl_type *
assert(((glsl_type *) entry->data)->base_type == GLSL_TYPE_SUBROUTINE);
assert(strcmp(((glsl_type *) entry->data)->name, subroutine_name) == 0);
+ glsl_type *t = (glsl_type *) entry->data;
+
mtx_unlock(&glsl_type::hash_mutex);
- return (glsl_type *) entry->data;
+ return t;
}
}
unsigned
-glsl_type::count_attribute_slots(bool is_gl_vertex_input) const
+glsl_type::count_vec4_slots(bool is_gl_vertex_input, bool is_bindless) const
{
/* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
*
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_BOOL:
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
return this->matrix_columns;
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
for (unsigned i = 0; i < this->length; i++) {
const glsl_type *member_type = this->fields.structure[i].type;
- size += member_type->count_attribute_slots(is_gl_vertex_input);
+ size += member_type->count_vec4_slots(is_gl_vertex_input, is_bindless);
}
return size;
case GLSL_TYPE_ARRAY: {
const glsl_type *element = this->fields.array;
- return this->length * element->count_attribute_slots(is_gl_vertex_input);
+ return this->length * element->count_vec4_slots(is_gl_vertex_input,
+ is_bindless);
}
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
+ if (!is_bindless)
+ return 0;
+ else
+ return 1;
+
case GLSL_TYPE_SUBROUTINE:
return 1;
return 0;
}
-int
-glsl_type::coordinate_components() const
+unsigned
+glsl_type::count_dword_slots(bool is_bindless) const
{
- int size;
+ switch (this->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ return this->components();
+ case GLSL_TYPE_UINT16:
+ case GLSL_TYPE_INT16:
+ case GLSL_TYPE_FLOAT16:
+ return DIV_ROUND_UP(this->components(), 2);
+ case GLSL_TYPE_UINT8:
+ case GLSL_TYPE_INT8:
+ return DIV_ROUND_UP(this->components(), 4);
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_SAMPLER:
+ if (!is_bindless)
+ return 0;
+ /* FALLTHROUGH */
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
+ return this->components() * 2;
+ case GLSL_TYPE_ARRAY:
+ return this->fields.array->count_dword_slots(is_bindless) *
+ this->length;
- switch (sampler_dimensionality) {
- case GLSL_SAMPLER_DIM_1D:
- case GLSL_SAMPLER_DIM_BUF:
- size = 1;
- break;
- case GLSL_SAMPLER_DIM_2D:
- case GLSL_SAMPLER_DIM_RECT:
- case GLSL_SAMPLER_DIM_MS:
- case GLSL_SAMPLER_DIM_EXTERNAL:
- case GLSL_SAMPLER_DIM_SUBPASS:
- size = 2;
- break;
- case GLSL_SAMPLER_DIM_3D:
- case GLSL_SAMPLER_DIM_CUBE:
- size = 3;
- break;
+ case GLSL_TYPE_INTERFACE:
+ case GLSL_TYPE_STRUCT: {
+ unsigned size = 0;
+ for (unsigned i = 0; i < this->length; i++) {
+ size += this->fields.structure[i].type->count_dword_slots(is_bindless);
+ }
+ return size;
+ }
+
+ case GLSL_TYPE_ATOMIC_UINT:
+ return 0;
+ case GLSL_TYPE_SUBROUTINE:
+ return 1;
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_ERROR:
+ case GLSL_TYPE_FUNCTION:
default:
- assert(!"Should not get here.");
- size = 1;
- break;
+ unreachable("invalid type in st_glsl_type_dword_size()");
}
+ return 0;
+}
+
+int
+glsl_type::coordinate_components() const
+{
+ enum glsl_sampler_dim dim = (enum glsl_sampler_dim)sampler_dimensionality;
+ int size = glsl_get_sampler_dim_coordinate_components(dim);
+
/* Array textures need an additional component for the array index, except
* for cubemap array images that behave like a 2D array of interleaved
* cubemap faces.
}
return 1;
}
+
+extern "C" {
+
+int
+glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim)
+{
+ switch (dim) {
+ case GLSL_SAMPLER_DIM_1D:
+ case GLSL_SAMPLER_DIM_BUF:
+ return 1;
+ case GLSL_SAMPLER_DIM_2D:
+ case GLSL_SAMPLER_DIM_RECT:
+ case GLSL_SAMPLER_DIM_MS:
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ case GLSL_SAMPLER_DIM_SUBPASS:
+ case GLSL_SAMPLER_DIM_SUBPASS_MS:
+ return 2;
+ case GLSL_SAMPLER_DIM_3D:
+ case GLSL_SAMPLER_DIM_CUBE:
+ return 3;
+ default:
+ unreachable("Unknown sampler dim");
+ }
+}
+
+}