#include <string.h>
#include <assert.h>
+#include <stdio.h>
#include "shader_enums.h"
-#include "blob.h"
#include "c11/threads.h"
+#include "util/blob.h"
+#include "util/format/u_format.h"
#include "util/macros.h"
#ifdef __cplusplus
extern void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
+void
+glsl_print_type(FILE *f, const struct glsl_type *t);
+
void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
-#ifdef __cplusplus
-}
-#endif
-
typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
unsigned *size, unsigned *align);
return 0;
}
+static inline enum glsl_base_type
+glsl_unsigned_base_type_of(enum glsl_base_type type)
+{
+ switch (type) {
+ case GLSL_TYPE_INT:
+ return GLSL_TYPE_UINT;
+ case GLSL_TYPE_INT8:
+ return GLSL_TYPE_UINT8;
+ case GLSL_TYPE_INT16:
+ return GLSL_TYPE_UINT16;
+ case GLSL_TYPE_INT64:
+ return GLSL_TYPE_UINT64;
+ default:
+ assert(type == GLSL_TYPE_UINT ||
+ type == GLSL_TYPE_UINT8 ||
+ type == GLSL_TYPE_UINT16 ||
+ type == GLSL_TYPE_UINT64);
+ return type;
+ }
+}
+
enum glsl_sampler_dim {
GLSL_SAMPLER_DIM_1D = 0,
GLSL_SAMPLER_DIM_2D,
GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
};
+int
+glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim);
+
enum glsl_matrix_layout {
/**
* The layout of the matrix is inherited from the object containing the
};
#ifdef __cplusplus
+} /* extern "C" */
+
#include "GL/gl.h"
#include "util/ralloc.h"
#include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
*/
unsigned explicit_stride;
+ /**
+ * Explicit alignment. This is used to communicate explicit alignment
+ * constraints. Should be 0 if the type has no explicit alignment
+ * constraint.
+ */
+ unsigned explicit_alignment;
+
/**
* Subtype of composite data types.
*/
*/
const glsl_type *get_bare_type() const;
+ /**
+ * Gets the float16 version of this type.
+ */
+ const glsl_type *get_float16_type() const;
+
+ /**
+ * Gets the int16 version of this type.
+ */
+ const glsl_type *get_int16_type() const;
+
+ /**
+ * Gets the uint16 version of this type.
+ */
+ const glsl_type *get_uint16_type() const;
+
/**
* Get the instance of a built-in scalar, vector, or matrix type
*/
static const glsl_type *get_instance(unsigned base_type, unsigned rows,
unsigned columns,
unsigned explicit_stride = 0,
- bool row_major = false);
+ bool row_major = false,
+ unsigned explicit_alignment = 0);
/**
* Get the instance of a sampler type
static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
unsigned num_fields,
const char *name,
- bool packed = false);
+ bool packed = false,
+ unsigned explicit_alignment = 0);
/**
* Get the instance of an interface block type
*/
unsigned varying_count() const;
+ /**
+ * Calculate the number of vec4 slots required to hold this type.
+ *
+ * This is the underlying recursive type_size function for
+ * count_attribute_slots() (vertex inputs and varyings) but also for
+ * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
+ */
+ unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
+
+ /**
+ * Calculate the number of vec4 slots required to hold this type.
+ *
+ * This is the underlying recursive type_size function for
+ * gallium's PIPE_CAP_PACKED_UNIFORMS case.
+ */
+ unsigned count_dword_slots(bool bindless) const;
+
/**
* Calculate the number of attribute slots required to hold this type
*
* Vulkan doesn’t make this distinction so the argument should always be
* false.
*/
- unsigned count_attribute_slots(bool is_gl_vertex_input) const;
+ unsigned count_attribute_slots(bool is_gl_vertex_input) const {
+ return count_vec4_slots(is_gl_vertex_input, true);
+ }
/**
* Alignment in bytes of the start of this type in a std140 uniform
return glsl_base_type_is_integer(base_type);
}
+ /**
+ * Query whether or not a type is a 16-bit integer.
+ */
+ bool is_integer_16() const
+ {
+ return base_type == GLSL_TYPE_UINT16 || base_type == GLSL_TYPE_INT16;
+ }
+
/**
* Query whether or not a type is an 32-bit integer.
*/
return is_integer_32() || is_integer_64();
}
+ /**
+ * Query whether or not a type is a 16-bit or 32-bit integer
+ */
+ bool is_integer_16_32() const
+ {
+ return is_integer_16() || is_integer_32() || is_integer_64();
+ }
+
+ /**
+ * Query whether or not a type is a 16-bit, 32-bit or 64-bit integer
+ */
+ bool is_integer_16_32_64() const
+ {
+ return is_integer_16() || is_integer_32() || is_integer_64();
+ }
+
/**
* Query whether or not type is an integral type, or for struct and array
* types, contains an integral type.
return base_type == GLSL_TYPE_FLOAT;
}
+ /**
+ * Query whether or not a type is a half-float or float type
+ */
+ bool is_float_16_32() const
+ {
+ return base_type == GLSL_TYPE_FLOAT16 || is_float();
+ }
+
+ /**
+ * Query whether or not a type is a half-float, float or double
+ */
+ bool is_float_16_32_64() const
+ {
+ return base_type == GLSL_TYPE_FLOAT16 || is_float() || is_double();
+ }
+
+ /**
+ * Query whether or not a type is a float or double
+ */
+ bool is_float_32_64() const
+ {
+ return is_float() || is_double();
+ }
+
+ bool is_int_16_32_64() const
+ {
+ return base_type == GLSL_TYPE_INT16 ||
+ base_type == GLSL_TYPE_INT ||
+ base_type == GLSL_TYPE_INT64;
+ }
+
+ bool is_uint_16_32_64() const
+ {
+ return base_type == GLSL_TYPE_UINT16 ||
+ base_type == GLSL_TYPE_UINT ||
+ base_type == GLSL_TYPE_UINT64;
+ }
+
+ bool is_int_16_32() const
+ {
+ return base_type == GLSL_TYPE_INT ||
+ base_type == GLSL_TYPE_INT16;
+ }
+
+ bool is_uint_16_32() const
+ {
+ return base_type == GLSL_TYPE_UINT ||
+ base_type == GLSL_TYPE_UINT16;
+ }
+
/**
* Query whether or not a type is a double type
*/
if (!is_matrix())
return error_type;
- if (explicit_stride && interface_row_major)
- return get_instance(base_type, vector_elements, 1, explicit_stride);
- else
- return get_instance(base_type, vector_elements, 1);
+ if (interface_row_major) {
+ /* If we're row-major, the vector element stride is the same as the
+ * matrix stride and we have no alignment (i.e. component-aligned).
+ */
+ return get_instance(base_type, vector_elements, 1,
+ explicit_stride, false, 0);
+ } else {
+ /* Otherwise, the vector is tightly packed (stride=0). For
+ * alignment, we treat a matrix as an array of columns make the same
+ * assumption that the alignment of the column is the same as the
+ * alignment of the whole matrix.
+ */
+ return get_instance(base_type, vector_elements, 1,
+ 0, false, explicit_alignment);
+ }
}
/**
glsl_type(GLenum gl_type,
glsl_base_type base_type, unsigned vector_elements,
unsigned matrix_columns, const char *name,
- unsigned explicit_stride = 0, bool row_major = false);
+ unsigned explicit_stride = 0, bool row_major = false,
+ unsigned explicit_alignment = 0);
/** Constructor for sampler or image types */
glsl_type(GLenum gl_type, glsl_base_type base_type,
/** Constructor for record types */
glsl_type(const glsl_struct_field *fields, unsigned num_fields,
- const char *name, bool packed = false);
+ const char *name, bool packed = false,
+ unsigned explicit_alignment = 0);
/** Constructor for interface types */
glsl_type(const glsl_struct_field *fields, unsigned num_fields,
* -1 otherwise.
*/
int xfb_stride;
-
- /**
- * For interface blocks, the interpolation mode (as in
- * ir_variable::interpolation). 0 otherwise.
- */
- unsigned interpolation:2;
-
- /**
- * For interface blocks, 1 if this variable uses centroid interpolation (as
- * in ir_variable::centroid). 0 otherwise.
- */
- unsigned centroid:1;
-
- /**
- * For interface blocks, 1 if this variable uses sample interpolation (as
- * in ir_variable::sample). 0 otherwise.
- */
- unsigned sample:1;
-
- /**
- * Layout of the matrix. Uses glsl_matrix_layout values.
- */
- unsigned matrix_layout:2;
-
- /**
- * For interface blocks, 1 if this variable is a per-patch input or output
- * (as in ir_variable::patch). 0 otherwise.
- */
- unsigned patch:1;
-
- /**
- * Precision qualifier
- */
- unsigned precision:2;
-
- /**
- * Memory qualifiers, applicable to buffer variables defined in shader
- * storage buffer objects (SSBOs)
- */
- unsigned memory_read_only:1;
- unsigned memory_write_only:1;
- unsigned memory_coherent:1;
- unsigned memory_volatile:1;
- unsigned memory_restrict:1;
-
/**
* Layout format, applicable to image variables only.
*/
- unsigned image_format:16;
-
- /**
- * Any of the xfb_* qualifiers trigger the shader to be in transform
- * feedback mode so we need to keep track of whether the buffer was
- * explicitly set or if its just been assigned the default global value.
- */
- unsigned explicit_xfb_buffer:1;
+ enum pipe_format image_format;
- unsigned implicit_sized_array:1;
+ union {
+ struct {
+ /**
+ * For interface blocks, the interpolation mode (as in
+ * ir_variable::interpolation). 0 otherwise.
+ */
+ unsigned interpolation:3;
+
+ /**
+ * For interface blocks, 1 if this variable uses centroid interpolation (as
+ * in ir_variable::centroid). 0 otherwise.
+ */
+ unsigned centroid:1;
+
+ /**
+ * For interface blocks, 1 if this variable uses sample interpolation (as
+ * in ir_variable::sample). 0 otherwise.
+ */
+ unsigned sample:1;
+
+ /**
+ * Layout of the matrix. Uses glsl_matrix_layout values.
+ */
+ unsigned matrix_layout:2;
+
+ /**
+ * For interface blocks, 1 if this variable is a per-patch input or output
+ * (as in ir_variable::patch). 0 otherwise.
+ */
+ unsigned patch:1;
+
+ /**
+ * Precision qualifier
+ */
+ unsigned precision:2;
+
+ /**
+ * Memory qualifiers, applicable to buffer variables defined in shader
+ * storage buffer objects (SSBOs)
+ */
+ unsigned memory_read_only:1;
+ unsigned memory_write_only:1;
+ unsigned memory_coherent:1;
+ unsigned memory_volatile:1;
+ unsigned memory_restrict:1;
+
+ /**
+ * Any of the xfb_* qualifiers trigger the shader to be in transform
+ * feedback mode so we need to keep track of whether the buffer was
+ * explicitly set or if its just been assigned the default global value.
+ */
+ unsigned explicit_xfb_buffer:1;
+
+ unsigned implicit_sized_array:1;
+ };
+ unsigned flags;
+ };
#ifdef __cplusplus
-#define DEFAULT_CONSTRUCTORS(_type, _precision, _name) \
+#define DEFAULT_CONSTRUCTORS(_type, _name) \
type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0), \
- xfb_stride(0), interpolation(0), centroid(0), \
- sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0), \
- precision(_precision), memory_read_only(0), \
- memory_write_only(0), memory_coherent(0), memory_volatile(0), \
- memory_restrict(0), image_format(0), explicit_xfb_buffer(0), \
- implicit_sized_array(0)
+ xfb_stride(0), image_format(PIPE_FORMAT_NONE), flags(0) \
glsl_struct_field(const struct glsl_type *_type,
int _precision,
const char *_name)
- : DEFAULT_CONSTRUCTORS(_type, _precision, _name)
+ : DEFAULT_CONSTRUCTORS(_type, _name)
{
- /* empty */
+ matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
+ precision = _precision;
}
glsl_struct_field(const struct glsl_type *_type, const char *_name)
- : DEFAULT_CONSTRUCTORS(_type, GLSL_PRECISION_NONE, _name)
+ : DEFAULT_CONSTRUCTORS(_type, _name)
{
- /* empty */
+ matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
+ precision = GLSL_PRECISION_NONE;
}
glsl_struct_field()
- : DEFAULT_CONSTRUCTORS(NULL, GLSL_PRECISION_NONE, NULL)
+ : DEFAULT_CONSTRUCTORS(NULL, NULL)
{
- /* empty */
+ matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
+ precision = GLSL_PRECISION_NONE;
}
#undef DEFAULT_CONSTRUCTORS
#endif