bool nir_lower_alu(nir_shader *shader);
bool nir_lower_flrp(nir_shader *shader, unsigned lowering_mask,
- bool always_precise, bool have_ffma);
+ bool always_precise);
bool nir_lower_alu_to_scalar(nir_shader *shader, nir_instr_filter_cb cb, const void *data);
bool nir_lower_bool_to_bitsize(nir_shader *shader);