bool nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
void nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
- bool alpha_to_one);
+ bool alpha_to_one,
+ const gl_state_index16 *alpha_ref_state_tokens);
bool nir_lower_alu(nir_shader *shader);
bool nir_lower_flrp(nir_shader *shader, unsigned lowering_mask,