* with lower_txd_cube_map.
*/
bool lower_txd_shadow;
+
+ /**
+ * If true, lower nir_texop_txd on all samplers to a nir_texop_txl.
+ * Implies lower_txd_cube_map and lower_txd_shadow.
+ */
+ bool lower_txd;
} nir_lower_tex_options;
bool nir_lower_tex(nir_shader *shader,