bool nir_lower_non_uniform_access(nir_shader *shader,
enum nir_lower_non_uniform_access_type);
-bool nir_lower_idiv(nir_shader *shader);
+enum nir_lower_idiv_path {
+ /* This path is based on NV50LegalizeSSA::handleDIV(). It is the faster of
+ * the two but it is not exact in some cases (for example, 1091317713u /
+ * 1034u gives 5209173 instead of 1055432) */
+ nir_lower_idiv_fast,
+ /* This path is based on AMDGPUTargetLowering::LowerUDIVREM() and
+ * AMDGPUTargetLowering::LowerSDIVREM(). It requires more instructions than
+ * the nv50 path and many of them are integer multiplications, so it is
+ * probably slower. It should always return the correct result, though. */
+ nir_lower_idiv_precise,
+};
+
+bool nir_lower_idiv(nir_shader *shader, enum nir_lower_idiv_path path);
bool nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);