nir_should_vectorize_mem_func callback,
nir_variable_mode robust_modes);
-typedef struct nir_schedule_options {
- /* On some hardware with some stages the inputs and outputs to the shader
- * share the same memory. In that case scheduler needs to ensure that all
- * output writes are scheduled after all of the input writes to avoid
- * overwriting them. This is a bitmask of stages that need that.
- */
- unsigned stages_with_shared_io_memory;
- /* The approximate amount of register pressure at which point the scheduler
- * will try to reduce register usage.
- */
- int threshold;
-} nir_schedule_options;
-
-void nir_schedule(nir_shader *shader, const nir_schedule_options *options);
-
void nir_strip(nir_shader *shader);
void nir_sweep(nir_shader *shader);