bool nir_lower_amul(nir_shader *shader,
int (*type_size)(const struct glsl_type *, bool));
-void nir_assign_io_var_locations(struct exec_list *var_list,
+void nir_assign_io_var_locations(nir_shader *shader,
+ nir_variable_mode mode,
unsigned *size,
gl_shader_stage stage);