system_value("work_dim", 1)
system_value("line_width", 1)
system_value("aa_line_width", 1)
+# BASE=0 for global/shader, BASE=1 for local/function
+system_value("scratch_base_ptr", 0, bit_sizes=[32,64], indices=[BASE])
+
# Driver-specific viewport scale/offset parameters.
#
# VC4 and V3D need to emit a scaled version of the position in the vertex