switch (state->shader->info.stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_GEOMETRY:
+ case MESA_SHADER_TESS_EVAL:
switch (out->data.location) {
case VARYING_SLOT_COL0:
case VARYING_SLOT_COL1:
}
break;
case MESA_SHADER_FRAGMENT:
- switch (out->data.location) {
- case FRAG_RESULT_COLOR:
- return true;
- default:
- return false;
- }
- break;
+ return (out->data.location == FRAG_RESULT_COLOR ||
+ out->data.location >= FRAG_RESULT_DATA0);
default:
return false;
}
nir_ssa_def *s;
switch (intr->intrinsic) {
- case nir_intrinsic_store_var:
- out = intr->variables[0]->var;
+ case nir_intrinsic_store_deref:
+ out = nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0]));
break;
case nir_intrinsic_store_output:
/* already had i/o lowered.. lookup the matching output var: */
- nir_foreach_variable(var, &state->shader->outputs) {
+ nir_foreach_shader_out_variable(var, state->shader) {
int drvloc = var->data.driver_location;
if (nir_intrinsic_base(intr) == drvloc) {
out = var;
if (is_color_output(state, out)) {
b->cursor = nir_before_instr(&intr->instr);
- s = nir_ssa_for_src(b, intr->src[0], intr->num_components);
+ int src = intr->intrinsic == nir_intrinsic_store_deref ? 1 : 0;
+ s = nir_ssa_for_src(b, intr->src[src], intr->num_components);
s = nir_fsat(b, s);
- nir_instr_rewrite_src(&intr->instr, &intr->src[0], nir_src_for_ssa(s));
+ nir_instr_rewrite_src(&intr->instr, &intr->src[src], nir_src_for_ssa(s));
}
return true;
.shader = shader,
};
- nir_assert_lowered_derefs(shader, nir_lower_load_store_derefs);
-
nir_foreach_function(function, shader) {
if (function->impl)
progress |= lower_impl(&state, function->impl);