switch (instr->op) {
case nir_op_f2i64:
- if (instr->src[0].src.ssa->bit_size == 64)
- name = "__fp64_to_int64";
- else
- name = "__fp32_to_int64";
+ if (instr->src[0].src.ssa->bit_size != 64)
+ return false;
+ name = "__fp64_to_int64";
return_type = glsl_int64_t_type();
break;
case nir_op_f2u64:
- if (instr->src[0].src.ssa->bit_size == 64)
- name = "__fp64_to_uint64";
- else
- name = "__fp32_to_uint64";
+ if (instr->src[0].src.ssa->bit_size != 64)
+ return false;
+ name = "__fp64_to_uint64";
break;
case nir_op_f2f64:
name = "__fp32_to_fp64";
case nir_op_b2f64:
name = "__bool_to_fp64";
break;
- case nir_op_i2f32:
- if (instr->src[0].src.ssa->bit_size != 64)
- return false;
- name = "__int64_to_fp32";
- return_type = glsl_float_type();
- break;
- case nir_op_u2f32:
- if (instr->src[0].src.ssa->bit_size != 64)
- return false;
- name = "__uint64_to_fp32";
- return_type = glsl_float_type();
- break;
case nir_op_i2f64:
if (instr->src[0].src.ssa->bit_size == 64)
name = "__int64_to_fp64";