if (glsl_type_is_64bit(glsl_without_array(var->type)))
continue;
- if (var->data.location < VARYING_SLOT_VAR0 &&
+ if (!(shader->info.stage == MESA_SHADER_VERTEX &&
+ mode == nir_var_shader_in) &&
+ var->data.location < VARYING_SLOT_VAR0 &&
var->data.location >= 0)
continue;