#include "nir.h"
#include "nir_builder.h"
+#include "nir_deref.h"
/** @file nir_lower_io_to_scalar.c
*
assert(intr->dest.is_ssa);
- nir_ssa_def *loads[4];
+ nir_ssa_def *loads[NIR_MAX_VEC_COMPONENTS];
for (unsigned i = 0; i < intr->num_components; i++) {
nir_intrinsic_instr *chan_intr =
nir_intrinsic_set_base(chan_intr, nir_intrinsic_base(intr));
nir_intrinsic_set_component(chan_intr, nir_intrinsic_component(intr) + i);
+ nir_intrinsic_set_type(chan_intr, nir_intrinsic_type(intr));
/* offset */
- chan_intr->src[0] = intr->src[0];
+ nir_src_copy(&chan_intr->src[0], &intr->src[0], chan_intr);
nir_builder_instr_insert(b, &chan_intr->instr);
nir_intrinsic_set_base(chan_intr, nir_intrinsic_base(intr));
nir_intrinsic_set_write_mask(chan_intr, 0x1);
nir_intrinsic_set_component(chan_intr, nir_intrinsic_component(intr) + i);
+ nir_intrinsic_set_type(chan_intr, nir_intrinsic_type(intr));
/* value */
chan_intr->src[0] = nir_src_for_ssa(nir_channel(b, value, i));
/* offset */
- chan_intr->src[1] = intr->src[1];
+ nir_src_copy(&chan_intr->src[1], &intr->src[1], chan_intr);
nir_builder_instr_insert(b, &chan_intr->instr);
}
nir_instr_remove(&intr->instr);
}
+static bool
+nir_lower_io_to_scalar_instr(nir_builder *b, nir_instr *instr, void *data)
+{
+ nir_variable_mode mask = *(nir_variable_mode *)data;
+
+ if (instr->type != nir_instr_type_intrinsic)
+ return false;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+ if (intr->num_components == 1)
+ return false;
+
+ if (intr->intrinsic == nir_intrinsic_load_input &&
+ (mask & nir_var_shader_in)) {
+ lower_load_input_to_scalar(b, intr);
+ return true;
+ }
+
+ if (intr->intrinsic == nir_intrinsic_store_output &&
+ mask & nir_var_shader_out) {
+ lower_store_output_to_scalar(b, intr);
+ return true;
+ }
+
+ return false;
+}
+
void
nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask)
{
- nir_foreach_function(function, shader) {
- if (function->impl) {
- nir_builder b;
- nir_builder_init(&b, function->impl);
-
- nir_foreach_block(block, function->impl) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
-
- if (intr->num_components == 1)
- continue;
-
- switch (intr->intrinsic) {
- case nir_intrinsic_load_input:
- if (mask & nir_var_shader_in)
- lower_load_input_to_scalar(&b, intr);
- break;
- case nir_intrinsic_store_output:
- if (mask & nir_var_shader_out)
- lower_store_output_to_scalar(&b, intr);
- break;
- default:
- break;
- }
- }
+ nir_shader_instructions_pass(shader,
+ nir_lower_io_to_scalar_instr,
+ nir_metadata_block_index |
+ nir_metadata_dominance,
+ &mask);
+}
+
+static nir_variable **
+get_channel_variables(struct hash_table *ht, nir_variable *var)
+{
+ nir_variable **chan_vars;
+ struct hash_entry *entry = _mesa_hash_table_search(ht, var);
+ if (!entry) {
+ chan_vars = (nir_variable **) calloc(4, sizeof(nir_variable *));
+ _mesa_hash_table_insert(ht, var, chan_vars);
+ } else {
+ chan_vars = (nir_variable **) entry->data;
+ }
+
+ return chan_vars;
+}
+
+/*
+ * Note that the src deref that we are cloning is the head of the
+ * chain of deref instructions from the original intrinsic, but
+ * the dst we are cloning to is the tail (because chains of deref
+ * instructions are created back to front)
+ */
+
+static nir_deref_instr *
+clone_deref_array(nir_builder *b, nir_deref_instr *dst_tail,
+ const nir_deref_instr *src_head)
+{
+ const nir_deref_instr *parent = nir_deref_instr_parent(src_head);
+
+ if (!parent)
+ return dst_tail;
+
+ assert(src_head->deref_type == nir_deref_type_array);
+
+ dst_tail = clone_deref_array(b, dst_tail, parent);
+
+ return nir_build_deref_array(b, dst_tail,
+ nir_ssa_for_src(b, src_head->arr.index, 1));
+}
+
+static void
+lower_load_to_scalar_early(nir_builder *b, nir_intrinsic_instr *intr,
+ nir_variable *var, struct hash_table *split_inputs,
+ struct hash_table *split_outputs)
+{
+ b->cursor = nir_before_instr(&intr->instr);
+
+ assert(intr->dest.is_ssa);
+
+ nir_ssa_def *loads[NIR_MAX_VEC_COMPONENTS];
+
+ nir_variable **chan_vars;
+ if (var->data.mode == nir_var_shader_in) {
+ chan_vars = get_channel_variables(split_inputs, var);
+ } else {
+ chan_vars = get_channel_variables(split_outputs, var);
+ }
+
+ for (unsigned i = 0; i < intr->num_components; i++) {
+ nir_variable *chan_var = chan_vars[var->data.location_frac + i];
+ if (!chan_vars[var->data.location_frac + i]) {
+ chan_var = nir_variable_clone(var, b->shader);
+ chan_var->data.location_frac = var->data.location_frac + i;
+ chan_var->type = glsl_channel_type(chan_var->type);
+ if (var->data.explicit_offset) {
+ unsigned comp_size = glsl_get_bit_size(chan_var->type) / 8;
+ chan_var->data.offset = var->data.offset + i * comp_size;
+ }
+
+ chan_vars[var->data.location_frac + i] = chan_var;
+
+ nir_shader_add_variable(b->shader, chan_var);
+ }
+
+ nir_intrinsic_instr *chan_intr =
+ nir_intrinsic_instr_create(b->shader, intr->intrinsic);
+ nir_ssa_dest_init(&chan_intr->instr, &chan_intr->dest,
+ 1, intr->dest.ssa.bit_size, NULL);
+ chan_intr->num_components = 1;
+
+ nir_deref_instr *deref = nir_build_deref_var(b, chan_var);
+
+ deref = clone_deref_array(b, deref, nir_src_as_deref(intr->src[0]));
+
+ chan_intr->src[0] = nir_src_for_ssa(&deref->dest.ssa);
+
+ if (intr->intrinsic == nir_intrinsic_interp_deref_at_offset ||
+ intr->intrinsic == nir_intrinsic_interp_deref_at_sample ||
+ intr->intrinsic == nir_intrinsic_interp_deref_at_vertex)
+ nir_src_copy(&chan_intr->src[1], &intr->src[1], &chan_intr->instr);
+
+ nir_builder_instr_insert(b, &chan_intr->instr);
+
+ loads[i] = &chan_intr->dest.ssa;
+ }
+
+ nir_ssa_def_rewrite_uses(&intr->dest.ssa,
+ nir_src_for_ssa(nir_vec(b, loads,
+ intr->num_components)));
+
+ /* Remove the old load intrinsic */
+ nir_instr_remove(&intr->instr);
+}
+
+static void
+lower_store_output_to_scalar_early(nir_builder *b, nir_intrinsic_instr *intr,
+ nir_variable *var,
+ struct hash_table *split_outputs)
+{
+ b->cursor = nir_before_instr(&intr->instr);
+
+ nir_ssa_def *value = nir_ssa_for_src(b, intr->src[1], intr->num_components);
+
+ nir_variable **chan_vars = get_channel_variables(split_outputs, var);
+ for (unsigned i = 0; i < intr->num_components; i++) {
+ if (!(nir_intrinsic_write_mask(intr) & (1 << i)))
+ continue;
+
+ nir_variable *chan_var = chan_vars[var->data.location_frac + i];
+ if (!chan_vars[var->data.location_frac + i]) {
+ chan_var = nir_variable_clone(var, b->shader);
+ chan_var->data.location_frac = var->data.location_frac + i;
+ chan_var->type = glsl_channel_type(chan_var->type);
+ if (var->data.explicit_offset) {
+ unsigned comp_size = glsl_get_bit_size(chan_var->type) / 8;
+ chan_var->data.offset = var->data.offset + i * comp_size;
}
+
+ chan_vars[var->data.location_frac + i] = chan_var;
+
+ nir_shader_add_variable(b->shader, chan_var);
+ }
+
+ nir_intrinsic_instr *chan_intr =
+ nir_intrinsic_instr_create(b->shader, intr->intrinsic);
+ chan_intr->num_components = 1;
+
+ nir_intrinsic_set_write_mask(chan_intr, 0x1);
+
+ nir_deref_instr *deref = nir_build_deref_var(b, chan_var);
+
+ deref = clone_deref_array(b, deref, nir_src_as_deref(intr->src[0]));
+
+ chan_intr->src[0] = nir_src_for_ssa(&deref->dest.ssa);
+ chan_intr->src[1] = nir_src_for_ssa(nir_channel(b, value, i));
+
+ nir_builder_instr_insert(b, &chan_intr->instr);
+ }
+
+ /* Remove the old store intrinsic */
+ nir_instr_remove(&intr->instr);
+}
+
+struct io_to_scalar_early_state {
+ struct hash_table *split_inputs, *split_outputs;
+ nir_variable_mode mask;
+};
+
+static bool
+nir_lower_io_to_scalar_early_instr(nir_builder *b, nir_instr *instr, void *data)
+{
+ struct io_to_scalar_early_state *state = data;
+
+ if (instr->type != nir_instr_type_intrinsic)
+ return false;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+ if (intr->num_components == 1)
+ return false;
+
+ if (intr->intrinsic != nir_intrinsic_load_deref &&
+ intr->intrinsic != nir_intrinsic_store_deref &&
+ intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
+ intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
+ intr->intrinsic != nir_intrinsic_interp_deref_at_offset &&
+ intr->intrinsic != nir_intrinsic_interp_deref_at_vertex)
+ return false;
+
+ nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
+ nir_variable_mode mode = deref->mode;
+ if (!(mode & state->mask))
+ return false;
+
+ nir_variable *var = nir_deref_instr_get_variable(deref);
+
+ /* TODO: add patch support */
+ if (var->data.patch)
+ return false;
+
+ /* TODO: add doubles support */
+ if (glsl_type_is_64bit(glsl_without_array(var->type)))
+ return false;
+
+ if (!(b->shader->info.stage == MESA_SHADER_VERTEX &&
+ mode == nir_var_shader_in) &&
+ var->data.location < VARYING_SLOT_VAR0 &&
+ var->data.location >= 0)
+ return false;
+
+ /* Don't bother splitting if we can't opt away any unused
+ * components.
+ */
+ if (var->data.always_active_io)
+ return false;
+
+ /* Skip types we cannot split */
+ if (glsl_type_is_matrix(glsl_without_array(var->type)) ||
+ glsl_type_is_struct_or_ifc(glsl_without_array(var->type)))
+ return false;
+
+ switch (intr->intrinsic) {
+ case nir_intrinsic_interp_deref_at_centroid:
+ case nir_intrinsic_interp_deref_at_sample:
+ case nir_intrinsic_interp_deref_at_offset:
+ case nir_intrinsic_interp_deref_at_vertex:
+ case nir_intrinsic_load_deref:
+ if ((state->mask & nir_var_shader_in && mode == nir_var_shader_in) ||
+ (state->mask & nir_var_shader_out && mode == nir_var_shader_out)) {
+ lower_load_to_scalar_early(b, intr, var, state->split_inputs,
+ state->split_outputs);
+ return true;
}
+ break;
+ case nir_intrinsic_store_deref:
+ if (state->mask & nir_var_shader_out &&
+ mode == nir_var_shader_out) {
+ lower_store_output_to_scalar_early(b, intr, var, state->split_outputs);
+ return true;
+ }
+ break;
+ default:
+ break;
}
+
+ return false;
+}
+
+/*
+ * This function is intended to be called earlier than nir_lower_io_to_scalar()
+ * i.e. before nir_lower_io() is called.
+ */
+void
+nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask)
+{
+ struct io_to_scalar_early_state state = {
+ .split_inputs = _mesa_pointer_hash_table_create(NULL),
+ .split_outputs = _mesa_pointer_hash_table_create(NULL),
+ .mask = mask
+ };
+
+ nir_shader_instructions_pass(shader,
+ nir_lower_io_to_scalar_early_instr,
+ nir_metadata_block_index |
+ nir_metadata_dominance,
+ &state);
+
+ /* Remove old input from the shaders inputs list */
+ hash_table_foreach(state.split_inputs, entry) {
+ nir_variable *var = (nir_variable *) entry->key;
+ exec_node_remove(&var->node);
+
+ free(entry->data);
+ }
+
+ /* Remove old output from the shaders outputs list */
+ hash_table_foreach(state.split_outputs, entry) {
+ nir_variable *var = (nir_variable *) entry->key;
+ exec_node_remove(&var->node);
+
+ free(entry->data);
+ }
+
+ _mesa_hash_table_destroy(state.split_inputs, NULL);
+ _mesa_hash_table_destroy(state.split_outputs, NULL);
+
+ nir_remove_dead_derefs(shader);
}