nir_metadata_require(impl, nir_metadata_dominance);
nir_shader *shader = impl->function->shader;
- nir_variable *old_inputs[MAX_VARYINGS_INCL_PATCH][4] = {0};
- nir_variable *new_inputs[MAX_VARYINGS_INCL_PATCH][4] = {0};
- nir_variable *old_outputs[MAX_VARYINGS_INCL_PATCH][4] = {0};
- nir_variable *new_outputs[MAX_VARYINGS_INCL_PATCH][4] = {0};
+ nir_variable *old_inputs[MAX_VARYINGS_INCL_PATCH][4] = {{0}};
+ nir_variable *new_inputs[MAX_VARYINGS_INCL_PATCH][4] = {{0}};
+ nir_variable *old_outputs[MAX_VARYINGS_INCL_PATCH][4] = {{0}};
+ nir_variable *new_outputs[MAX_VARYINGS_INCL_PATCH][4] = {{0}};
if (modes & nir_var_shader_in) {
/* Vertex shaders support overlapping inputs. We don't do those */