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nir: Move new edgeflag assert into the io_lowered case
[mesa.git]
/
src
/
compiler
/
nir
/
nir_lower_passthrough_edgeflags.c
diff --git
a/src/compiler/nir/nir_lower_passthrough_edgeflags.c
b/src/compiler/nir/nir_lower_passthrough_edgeflags.c
index eb142ce600ce4968c2827b3416d5fab710d5541d..c048235d6fcc244aee0aa0789705a61b89317cca 100644
(file)
--- a/
src/compiler/nir/nir_lower_passthrough_edgeflags.c
+++ b/
src/compiler/nir/nir_lower_passthrough_edgeflags.c
@@
-37,10
+37,12
@@
lower_impl(nir_function_impl *impl)
/* The edge flag is the last input in st/mesa. */
assert(shader->num_inputs == util_bitcount64(shader->info.inputs_read));
/* The edge flag is the last input in st/mesa. */
assert(shader->num_inputs == util_bitcount64(shader->info.inputs_read));
- assert(shader->num_outputs == util_bitcount64(shader->info.outputs_written));
/* Lowered IO only uses intrinsics. It doesn't use variables. */
if (shader->info.io_lowered) {
/* Lowered IO only uses intrinsics. It doesn't use variables. */
if (shader->info.io_lowered) {
+ assert(shader->num_outputs ==
+ util_bitcount64(shader->info.outputs_written));
+
/* Load an edge flag. */
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(shader, nir_intrinsic_load_input);
/* Load an edge flag. */
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(shader, nir_intrinsic_load_input);