static nir_variable *
create_face_input(nir_shader *shader)
{
- nir_foreach_variable(var, &shader->inputs) {
+ nir_foreach_shader_in_variable(var, shader) {
if (var->data.location == VARYING_SLOT_FACE)
return var;
}
setup_inputs(lower_2side_state *state)
{
/* find color inputs: */
- nir_foreach_variable(var, &state->shader->inputs) {
+ nir_foreach_shader_in_variable(var, state->shader) {
switch (var->data.location) {
case VARYING_SLOT_COL0:
case VARYING_SLOT_COL1: