fprintf(fp, "uniforms: %u\n", shader->num_uniforms);
if (shader->info.num_ubos)
fprintf(fp, "ubos: %u\n", shader->info.num_ubos);
- fprintf(fp, "shared: %u\n", shader->num_shared);
+ fprintf(fp, "shared: %u\n", shader->shared_size);
if (shader->scratch_size)
fprintf(fp, "scratch: %u\n", shader->scratch_size);
if (shader->constant_data_size)