state->fp = fp;
state->shader = shader;
state->ht = _mesa_pointer_hash_table_create(NULL);
- state->syms = _mesa_set_create(NULL, _mesa_key_hash_string,
+ state->syms = _mesa_set_create(NULL, _mesa_hash_string,
_mesa_key_string_equal);
state->index = 0;
}