const char *loc = NULL;
char buf[4];
- switch (state->shader->stage) {
+ switch (state->shader->info.stage) {
case MESA_SHADER_VERTEX:
if (var->data.mode == nir_var_shader_in)
loc = gl_vert_attrib_name(var->data.location);
state.annotations = annotations;
- fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
+ fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->info.stage));
if (shader->info.name)
fprintf(fp, "name: %s\n", shader->info.name);
if (shader->info.label)
fprintf(fp, "label: %s\n", shader->info.label);
- switch (shader->stage) {
+ switch (shader->info.stage) {
case MESA_SHADER_COMPUTE:
fprintf(fp, "local-size: %u, %u, %u%s\n",
shader->info.cs.local_size[0],