print_reg_dest(&dest->reg, state);
}
+static const char *
+comp_mask_string(unsigned num_components)
+{
+ return (num_components > 4) ? "abcdefghijklmnop" : "xyzw";
+}
+
static void
print_alu_src(nir_alu_instr *instr, unsigned src, print_state *state)
{
if (!nir_alu_instr_channel_used(instr, src, i))
continue;
- fprintf(fp, "%c", "xyzw"[instr->src[src].swizzle[i]]);
+ fprintf(fp, "%c", comp_mask_string(live_channels)[instr->src[src].swizzle[i]]);
}
}
if (!dest->dest.is_ssa &&
dest->write_mask != (1 << dest->dest.reg.reg->num_components) - 1) {
+ unsigned live_channels = dest->dest.reg.reg->num_components;
fprintf(fp, ".");
for (unsigned i = 0; i < NIR_MAX_VEC_COMPONENTS; i++)
if ((dest->write_mask >> i) & 1)
- fprintf(fp, "%c", "xyzw"[i]);
+ fprintf(fp, "%c", comp_mask_string(live_channels)[i]);
}
}
break;
case GLSL_TYPE_STRUCT:
+ case GLSL_TYPE_INTERFACE:
for (i = 0; i < c->num_elements; i++) {
if (i > 0) fprintf(fp, ", ");
fprintf(fp, "{ ");
const char *const samp = (var->data.sample) ? "sample " : "";
const char *const patch = (var->data.patch) ? "patch " : "";
const char *const inv = (var->data.invariant) ? "invariant " : "";
- fprintf(fp, "%s%s%s%s%s %s ",
- cent, samp, patch, inv, get_variable_mode_str(var->data.mode, false),
+ const char *const per_view = (var->data.per_view) ? "per_view " : "";
+ fprintf(fp, "%s%s%s%s%s%s %s ",
+ cent, samp, patch, inv, per_view,
+ get_variable_mode_str(var->data.mode, false),
glsl_interp_mode_name(var->data.interpolation));
- enum gl_access_qualifier access = var->data.image.access;
+ enum gl_access_qualifier access = var->data.access;
const char *const coher = (access & ACCESS_COHERENT) ? "coherent " : "";
const char *const volat = (access & ACCESS_VOLATILE) ? "volatile " : "";
const char *const restr = (access & ACCESS_RESTRICT) ? "restrict " : "";
const char *const reorder = (access & ACCESS_CAN_REORDER) ? "reorderable " : "";
fprintf(fp, "%s%s%s%s%s%s", coher, volat, restr, ronly, wonly, reorder);
-#define FORMAT_CASE(x) case x: fprintf(fp, #x " "); break
- switch (var->data.image.format) {
- FORMAT_CASE(GL_RGBA32F);
- FORMAT_CASE(GL_RGBA32UI);
- FORMAT_CASE(GL_RGBA32I);
- FORMAT_CASE(GL_R32F);
- FORMAT_CASE(GL_R32UI);
- FORMAT_CASE(GL_R32I);
- FORMAT_CASE(GL_RG32F);
- FORMAT_CASE(GL_RG32UI);
- FORMAT_CASE(GL_RG32I);
- FORMAT_CASE(GL_R8);
- FORMAT_CASE(GL_RG8);
- FORMAT_CASE(GL_RGBA8);
- FORMAT_CASE(GL_R8_SNORM);
- FORMAT_CASE(GL_RG8_SNORM);
- FORMAT_CASE(GL_RGBA8_SNORM);
- FORMAT_CASE(GL_R16);
- FORMAT_CASE(GL_RG16);
- FORMAT_CASE(GL_RGBA16);
- FORMAT_CASE(GL_R16_SNORM);
- FORMAT_CASE(GL_RG16_SNORM);
- FORMAT_CASE(GL_RGBA16_SNORM);
- FORMAT_CASE(GL_R16F);
- FORMAT_CASE(GL_RG16F);
- FORMAT_CASE(GL_RGBA16F);
- FORMAT_CASE(GL_R8UI);
- FORMAT_CASE(GL_R8I);
- FORMAT_CASE(GL_RG8UI);
- FORMAT_CASE(GL_RG8I);
- FORMAT_CASE(GL_RGBA8UI);
- FORMAT_CASE(GL_RGBA8I);
- FORMAT_CASE(GL_R16UI);
- FORMAT_CASE(GL_R16I);
- FORMAT_CASE(GL_RG16UI);
- FORMAT_CASE(GL_RG16I);
- FORMAT_CASE(GL_RGBA16UI);
- FORMAT_CASE(GL_RGBA16I);
- FORMAT_CASE(GL_R11F_G11F_B10F);
- FORMAT_CASE(GL_RGB9_E5);
- FORMAT_CASE(GL_RGB10_A2);
- FORMAT_CASE(GL_RGB10_A2UI);
- default: /* Including the normal GL_NONE */
- break;
+ if (glsl_get_base_type(glsl_without_array(var->type)) == GLSL_TYPE_IMAGE) {
+ fprintf(fp, "%s ", util_format_short_name(var->data.image.format));
+ }
+
+ if (var->data.precision) {
+ const char *precisions[] = {
+ "",
+ "highp",
+ "mediump",
+ "lowp",
+ };
+ fprintf(fp, "%s ", precisions[var->data.precision]);
}
-#undef FORMAT_CASE
fprintf(fp, "%s %s", glsl_get_type_name(var->type),
get_var_name(var, state));
}
if (!loc) {
- snprintf(buf, sizeof(buf), "%u", var->data.location);
- loc = buf;
+ if (var->data.location == ~0) {
+ loc = "~0";
+ } else {
+ snprintf(buf, sizeof(buf), "%u", var->data.location);
+ loc = buf;
+ }
}
/* For shader I/O vars that have been split to components or packed,
unsigned int num_components =
glsl_get_components(glsl_without_array(var->type));
const char *components = NULL;
- char components_local[6] = {'.' /* the rest is 0-filled */};
+ char components_local[18] = {'.' /* the rest is 0-filled */};
switch (var->data.mode) {
case nir_var_shader_in:
case nir_var_shader_out:
- if (num_components < 4 && num_components != 0) {
- const char *xyzw = "xyzw";
+ if (num_components < 16 && num_components != 0) {
+ const char *xyzw = comp_mask_string(num_components);
for (int i = 0; i < num_components; i++)
components_local[i + 1] = xyzw[i + var->data.location_frac];
print_constant(var->constant_initializer, var->type, state);
fprintf(fp, " }");
}
+ if (var->pointer_initializer)
+ fprintf(fp, " = &%s", get_var_name(var->pointer_initializer, state));
fprintf(fp, "\n");
print_annotation(state, var);
}
}
+static void
+print_alu_type(nir_alu_type type, print_state *state)
+{
+ FILE *fp = state->fp;
+ unsigned size = nir_alu_type_get_type_size(type);
+ const char *name;
+
+ switch (nir_alu_type_get_base_type(type)) {
+ case nir_type_int: name = "int"; break;
+ case nir_type_uint: name = "uint"; break;
+ case nir_type_bool: name = "bool"; break;
+ case nir_type_float: name = "float"; break;
+ default: name = "invalid";
+ }
+ if (size)
+ fprintf(fp, "%s%u", name, size);
+ else
+ fprintf(fp, "%s", name);
+}
+
static void
print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state)
{
[NIR_INTRINSIC_MEMORY_SEMANTICS] = "mem_semantics",
[NIR_INTRINSIC_MEMORY_MODES] = "mem_modes",
[NIR_INTRINSIC_MEMORY_SCOPE] = "mem_scope",
+ [NIR_INTRINSIC_EXECUTION_SCOPE] = "exec_scope",
+ [NIR_INTRINSIC_IO_SEMANTICS] = "io_semantics",
};
+
for (unsigned idx = 1; idx < NIR_INTRINSIC_NUM_INDEX_FLAGS; idx++) {
if (!info->index_map[idx])
continue;
/* special case wrmask to show it as a writemask.. */
unsigned wrmask = nir_intrinsic_write_mask(instr);
fprintf(fp, " wrmask=");
- for (unsigned i = 0; i < 4; i++)
+ for (unsigned i = 0; i < instr->num_components; i++)
if ((wrmask >> i) & 1)
- fprintf(fp, "%c", "xyzw"[i]);
+ fprintf(fp, "%c", comp_mask_string(instr->num_components)[i]);
break;
}
}
case NIR_INTRINSIC_TYPE: {
- nir_alu_type type = nir_intrinsic_type(instr);
- unsigned size = nir_alu_type_get_type_size(type);
- const char *name;
- switch (nir_alu_type_get_base_type(type)) {
- case nir_type_int: name = "int"; break;
- case nir_type_uint: name = "uint"; break;
- case nir_type_bool: name = "bool"; break;
- case nir_type_float: name = "float"; break;
- default: name = "invalid";
- }
- if (size)
- fprintf(fp, " type=%s%u", name, size);
- else
- fprintf(fp, " type=%s", name);
+ fprintf(fp, " type=");
+ print_alu_type(nir_intrinsic_type(instr), state);
break;
}
break;
}
+ case NIR_INTRINSIC_EXECUTION_SCOPE:
case NIR_INTRINSIC_MEMORY_SCOPE: {
- fprintf(fp, " mem_scope=");
- switch (nir_intrinsic_memory_scope(instr)) {
+ fprintf(fp, " %s=", index_name[idx]);
+ nir_scope scope =
+ idx == NIR_INTRINSIC_MEMORY_SCOPE ? nir_intrinsic_memory_scope(instr)
+ : nir_intrinsic_execution_scope(instr);
+ switch (scope) {
+ case NIR_SCOPE_NONE: fprintf(fp, "NONE"); break;
case NIR_SCOPE_DEVICE: fprintf(fp, "DEVICE"); break;
case NIR_SCOPE_QUEUE_FAMILY: fprintf(fp, "QUEUE_FAMILY"); break;
case NIR_SCOPE_WORKGROUP: fprintf(fp, "WORKGROUP"); break;
break;
}
+ case NIR_INTRINSIC_IO_SEMANTICS:
+ fprintf(fp, " location=%u slots=%u",
+ nir_intrinsic_io_semantics(instr).location,
+ nir_intrinsic_io_semantics(instr).num_slots);
+ if (state->shader) {
+ if (state->shader->info.stage == MESA_SHADER_FRAGMENT &&
+ instr->intrinsic == nir_intrinsic_store_output &&
+ nir_intrinsic_io_semantics(instr).dual_source_blend_index) {
+ fprintf(fp, " dualsrc=1");
+ }
+ if (state->shader->info.stage == MESA_SHADER_FRAGMENT &&
+ instr->intrinsic == nir_intrinsic_load_output &&
+ nir_intrinsic_io_semantics(instr).fb_fetch_output) {
+ fprintf(fp, " fbfetch=1");
+ }
+ if (state->shader->info.stage == MESA_SHADER_GEOMETRY &&
+ instr->intrinsic == nir_intrinsic_store_output) {
+ unsigned gs_streams = nir_intrinsic_io_semantics(instr).gs_streams;
+ fprintf(fp, " gs_streams(");
+ for (unsigned i = 0; i < 4; i++) {
+ fprintf(fp, "%s%c=%u", i ? " " : "", "xyzw"[i],
+ (gs_streams >> (i * 2)) & 0x3);
+ }
+ fprintf(fp, ")");
+ }
+ }
+ break;
+
default: {
unsigned off = info->index_map[idx] - 1;
assert(index_name[idx]); /* forgot to update index_name table? */
if (!state->shader)
return;
- struct exec_list *var_list = NULL;
-
+ nir_variable_mode var_mode;
switch (instr->intrinsic) {
case nir_intrinsic_load_uniform:
- var_list = &state->shader->uniforms;
+ var_mode = nir_var_uniform;
break;
case nir_intrinsic_load_input:
case nir_intrinsic_load_interpolated_input:
case nir_intrinsic_load_per_vertex_input:
- var_list = &state->shader->inputs;
+ var_mode = nir_var_shader_in;
break;
case nir_intrinsic_load_output:
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output:
- var_list = &state->shader->outputs;
+ var_mode = nir_var_shader_out;
break;
default:
return;
}
- nir_foreach_variable(var, var_list) {
+ nir_foreach_variable_with_modes(var, state->shader, var_mode) {
if ((var->data.driver_location == nir_intrinsic_base(instr)) &&
(instr->intrinsic == nir_intrinsic_load_uniform ||
(nir_intrinsic_component(instr) >= var->data.location_frac &&
print_dest(&instr->dest, state);
- fprintf(fp, " = ");
+ fprintf(fp, " = (");
+ print_alu_type(instr->dest_type, state);
+ fprintf(fp, ")");
switch (instr->op) {
case nir_texop_tex:
case nir_texop_tex_prefetch:
fprintf(fp, "tex (pre-dispatchable) ");
break;
+ case nir_texop_fragment_fetch:
+ fprintf(fp, "fragment_fetch ");
+ break;
+ case nir_texop_fragment_mask_fetch:
+ fprintf(fp, "fragment_mask_fetch ");
+ break;
default:
unreachable("Invalid texture operation");
break;
fprintf(fp, ", %u (sampler)", instr->sampler_index);
}
}
+
+ if (instr->texture_non_uniform) {
+ fprintf(fp, ", texture non-uniform");
+ }
+
+ if (instr->sampler_non_uniform) {
+ fprintf(fp, ", sampler non-uniform");
+ }
}
static void
case nir_jump_return:
fprintf(fp, "return");
break;
+
+ case nir_jump_goto:
+ fprintf(fp, "goto block_%u",
+ instr->target ? instr->target->index : -1);
+ break;
+
+ case nir_jump_goto_if:
+ fprintf(fp, "goto block_%u if ",
+ instr->target ? instr->target->index : -1);
+ print_src(&instr->condition, state);
+ fprintf(fp, " else block_%u",
+ instr->else_target ? instr->else_target->index : -1);
+ break;
}
}
fprintf(fp, "{\n");
- nir_foreach_variable(var, &impl->locals) {
+ nir_foreach_function_temp_variable(var, impl) {
fprintf(fp, "\t");
print_var_decl(var, state);
}
state->fp = fp;
state->shader = shader;
state->ht = _mesa_pointer_hash_table_create(NULL);
- state->syms = _mesa_set_create(NULL, _mesa_key_hash_string,
+ state->syms = _mesa_set_create(NULL, _mesa_hash_string,
_mesa_key_string_equal);
state->index = 0;
}
fprintf(fp, "inputs: %u\n", shader->num_inputs);
fprintf(fp, "outputs: %u\n", shader->num_outputs);
fprintf(fp, "uniforms: %u\n", shader->num_uniforms);
+ if (shader->info.num_ubos)
+ fprintf(fp, "ubos: %u\n", shader->info.num_ubos);
fprintf(fp, "shared: %u\n", shader->num_shared);
if (shader->scratch_size)
fprintf(fp, "scratch: %u\n", shader->scratch_size);
+ if (shader->constant_data_size)
+ fprintf(fp, "constants: %u\n", shader->constant_data_size);
- nir_foreach_variable(var, &shader->uniforms) {
- print_var_decl(var, &state);
- }
-
- nir_foreach_variable(var, &shader->inputs) {
+ nir_foreach_variable_in_shader(var, shader)
print_var_decl(var, &state);
- }
-
- nir_foreach_variable(var, &shader->outputs) {
- print_var_decl(var, &state);
- }
-
- nir_foreach_variable(var, &shader->shared) {
- print_var_decl(var, &state);
- }
-
- nir_foreach_variable(var, &shader->globals) {
- print_var_decl(var, &state);
- }
-
- nir_foreach_variable(var, &shader->system_values) {
- print_var_decl(var, &state);
- }
foreach_list_typed(nir_function, func, node, &shader->functions) {
print_function(func, &state);