nir: Print the constant data size associated with a shader.
[mesa.git] / src / compiler / nir / nir_print.c
index e9b6b1097cd4d5f2782478cb539a21a3e92cffbd..7931a88cb20e40da814dfac5f9188ca9b7424432 100644 (file)
@@ -399,6 +399,7 @@ print_constant(nir_constant *c, const struct glsl_type *type, print_state *state
       break;
 
    case GLSL_TYPE_STRUCT:
+   case GLSL_TYPE_INTERFACE:
       for (i = 0; i < c->num_elements; i++) {
          if (i > 0) fprintf(fp, ", ");
          fprintf(fp, "{ ");
@@ -726,6 +727,26 @@ vulkan_descriptor_type_name(VkDescriptorType type)
    }
 }
 
+static void
+print_alu_type(nir_alu_type type, print_state *state)
+{
+   FILE *fp = state->fp;
+   unsigned size = nir_alu_type_get_type_size(type);
+   const char *name;
+
+   switch (nir_alu_type_get_base_type(type)) {
+   case nir_type_int: name = "int"; break;
+   case nir_type_uint: name = "uint"; break;
+   case nir_type_bool: name = "bool"; break;
+   case nir_type_float: name = "float"; break;
+   default: name = "invalid";
+   }
+   if (size)
+      fprintf(fp, "%s%u", name, size);
+   else
+      fprintf(fp, "%s", name);
+}
+
 static void
 print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state)
 {
@@ -786,6 +807,7 @@ print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state)
       [NIR_INTRINSIC_MEMORY_SEMANTICS] = "mem_semantics",
       [NIR_INTRINSIC_MEMORY_MODES] = "mem_modes",
       [NIR_INTRINSIC_MEMORY_SCOPE] = "mem_scope",
+      [NIR_INTRINSIC_EXECUTION_SCOPE] = "exec_scope",
    };
    for (unsigned idx = 1; idx < NIR_INTRINSIC_NUM_INDEX_FLAGS; idx++) {
       if (!info->index_map[idx])
@@ -839,20 +861,8 @@ print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state)
       }
 
       case NIR_INTRINSIC_TYPE: {
-         nir_alu_type type = nir_intrinsic_type(instr);
-         unsigned size = nir_alu_type_get_type_size(type);
-         const char *name;
-         switch (nir_alu_type_get_base_type(type)) {
-         case nir_type_int: name = "int"; break;
-         case nir_type_uint: name = "uint"; break;
-         case nir_type_bool: name = "bool"; break;
-         case nir_type_float: name = "float"; break;
-         default: name = "invalid";
-         }
-         if (size)
-            fprintf(fp, " type=%s%u", name, size);
-         else
-            fprintf(fp, " type=%s", name);
+         fprintf(fp, " type=");
+         print_alu_type(nir_intrinsic_type(instr), state);
          break;
       }
 
@@ -896,9 +906,14 @@ print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state)
          break;
       }
 
+      case NIR_INTRINSIC_EXECUTION_SCOPE:
       case NIR_INTRINSIC_MEMORY_SCOPE: {
-         fprintf(fp, " mem_scope=");
-         switch (nir_intrinsic_memory_scope(instr)) {
+         fprintf(fp, " %s=", index_name[idx]);
+         nir_scope scope =
+            idx == NIR_INTRINSIC_MEMORY_SCOPE ? nir_intrinsic_memory_scope(instr)
+                                              : nir_intrinsic_execution_scope(instr);
+         switch (scope) {
+         case NIR_SCOPE_NONE:         fprintf(fp, "NONE");         break;
          case NIR_SCOPE_DEVICE:       fprintf(fp, "DEVICE");       break;
          case NIR_SCOPE_QUEUE_FAMILY: fprintf(fp, "QUEUE_FAMILY"); break;
          case NIR_SCOPE_WORKGROUP:    fprintf(fp, "WORKGROUP");    break;
@@ -921,27 +936,26 @@ print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state)
    if (!state->shader)
       return;
 
-   struct exec_list *var_list = NULL;
-
+   nir_variable_mode var_mode;
    switch (instr->intrinsic) {
    case nir_intrinsic_load_uniform:
-      var_list = &state->shader->uniforms;
+      var_mode = nir_var_uniform;
       break;
    case nir_intrinsic_load_input:
    case nir_intrinsic_load_interpolated_input:
    case nir_intrinsic_load_per_vertex_input:
-      var_list = &state->shader->inputs;
+      var_mode = nir_var_shader_in;
       break;
    case nir_intrinsic_load_output:
    case nir_intrinsic_store_output:
    case nir_intrinsic_store_per_vertex_output:
-      var_list = &state->shader->outputs;
+      var_mode = nir_var_shader_out;
       break;
    default:
       return;
    }
 
-   nir_foreach_variable(var, var_list) {
+   nir_foreach_variable_with_modes(var, state->shader, var_mode) {
       if ((var->data.driver_location == nir_intrinsic_base(instr)) &&
           (instr->intrinsic == nir_intrinsic_load_uniform ||
            (nir_intrinsic_component(instr) >= var->data.location_frac  &&
@@ -961,7 +975,9 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
 
    print_dest(&instr->dest, state);
 
-   fprintf(fp, " = ");
+   fprintf(fp, " = (");
+   print_alu_type(instr->dest_type, state);
+   fprintf(fp, ")");
 
    switch (instr->op) {
    case nir_texop_tex:
@@ -1414,7 +1430,7 @@ print_function_impl(nir_function_impl *impl, print_state *state)
 
    fprintf(fp, "{\n");
 
-   nir_foreach_variable(var, &impl->locals) {
+   nir_foreach_function_temp_variable(var, impl) {
       fprintf(fp, "\t");
       print_var_decl(var, state);
    }
@@ -1501,30 +1517,11 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp,
    fprintf(fp, "shared: %u\n", shader->num_shared);
    if (shader->scratch_size)
       fprintf(fp, "scratch: %u\n", shader->scratch_size);
+   if (shader->constant_data_size)
+      fprintf(fp, "constants: %u\n", shader->constant_data_size);
 
-   nir_foreach_variable(var, &shader->uniforms) {
-      print_var_decl(var, &state);
-   }
-
-   nir_foreach_variable(var, &shader->inputs) {
+   nir_foreach_variable_in_shader(var, shader)
       print_var_decl(var, &state);
-   }
-
-   nir_foreach_variable(var, &shader->outputs) {
-      print_var_decl(var, &state);
-   }
-
-   nir_foreach_variable(var, &shader->shared) {
-      print_var_decl(var, &state);
-   }
-
-   nir_foreach_variable(var, &shader->globals) {
-      print_var_decl(var, &state);
-   }
-
-   nir_foreach_variable(var, &shader->system_values) {
-      print_var_decl(var, &state);
-   }
 
    foreach_list_typed(nir_function, func, node, &shader->functions) {
       print_function(func, &state);