Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / compiler / shader_enums.c
index a874083a0b702400750fb2870d82bb7798eec928..0e28c5585c48026634a31bbe2b475a4588535539 100644 (file)
@@ -43,8 +43,9 @@ gl_shader_stage_name(gl_shader_stage stage)
       ENUM(MESA_SHADER_GEOMETRY),
       ENUM(MESA_SHADER_FRAGMENT),
       ENUM(MESA_SHADER_COMPUTE),
+      ENUM(MESA_SHADER_KERNEL),
    };
-   STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
+   STATIC_ASSERT(ARRAY_SIZE(names) == MESA_ALL_SHADER_STAGES);
    return NAME(stage);
 }
 
@@ -60,6 +61,7 @@ _mesa_shader_stage_to_string(unsigned stage)
    case MESA_SHADER_FRAGMENT: return "fragment";
    case MESA_SHADER_GEOMETRY: return "geometry";
    case MESA_SHADER_COMPUTE:  return "compute";
+   case MESA_SHADER_KERNEL:   return "kernel";
    case MESA_SHADER_TESS_CTRL: return "tessellation control";
    case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
    }
@@ -79,6 +81,7 @@ _mesa_shader_stage_to_abbrev(unsigned stage)
    case MESA_SHADER_FRAGMENT: return "FS";
    case MESA_SHADER_GEOMETRY: return "GS";
    case MESA_SHADER_COMPUTE:  return "CS";
+   case MESA_SHADER_KERNEL:   return "CL";
    case MESA_SHADER_TESS_CTRL: return "TCS";
    case MESA_SHADER_TESS_EVAL: return "TES";
    }
@@ -162,6 +165,7 @@ gl_varying_slot_name(gl_varying_slot slot)
       ENUM(VARYING_SLOT_BOUNDING_BOX0),
       ENUM(VARYING_SLOT_BOUNDING_BOX1),
       ENUM(VARYING_SLOT_VIEW_INDEX),
+      ENUM(VARYING_SLOT_VIEWPORT_MASK),
       ENUM(VARYING_SLOT_VAR0),
       ENUM(VARYING_SLOT_VAR1),
       ENUM(VARYING_SLOT_VAR2),
@@ -223,27 +227,46 @@ gl_system_value_name(gl_system_value sysval)
      ENUM(SYSTEM_VALUE_DRAW_ID),
      ENUM(SYSTEM_VALUE_INVOCATION_ID),
      ENUM(SYSTEM_VALUE_FRAG_COORD),
+     ENUM(SYSTEM_VALUE_POINT_COORD),
+     ENUM(SYSTEM_VALUE_LINE_COORD),
      ENUM(SYSTEM_VALUE_FRONT_FACE),
      ENUM(SYSTEM_VALUE_SAMPLE_ID),
      ENUM(SYSTEM_VALUE_SAMPLE_POS),
      ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
      ENUM(SYSTEM_VALUE_HELPER_INVOCATION),
+     ENUM(SYSTEM_VALUE_COLOR0),
+     ENUM(SYSTEM_VALUE_COLOR1),
      ENUM(SYSTEM_VALUE_TESS_COORD),
      ENUM(SYSTEM_VALUE_VERTICES_IN),
      ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
      ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
      ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
+     ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT),
+     ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT),
      ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
      ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
      ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
+     ENUM(SYSTEM_VALUE_BASE_GLOBAL_INVOCATION_ID),
+     ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX),
      ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
      ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
      ENUM(SYSTEM_VALUE_LOCAL_GROUP_SIZE),
      ENUM(SYSTEM_VALUE_GLOBAL_GROUP_SIZE),
+     ENUM(SYSTEM_VALUE_USER_DATA_AMD),
      ENUM(SYSTEM_VALUE_WORK_DIM),
      ENUM(SYSTEM_VALUE_DEVICE_INDEX),
      ENUM(SYSTEM_VALUE_VIEW_INDEX),
      ENUM(SYSTEM_VALUE_VERTEX_CNT),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE),
+     ENUM(SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL),
+     ENUM(SYSTEM_VALUE_GS_HEADER_IR3),
+     ENUM(SYSTEM_VALUE_TCS_HEADER_IR3),
    };
    STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
    return NAME(sysval);
@@ -257,6 +280,8 @@ glsl_interp_mode_name(enum glsl_interp_mode qual)
       ENUM(INTERP_MODE_SMOOTH),
       ENUM(INTERP_MODE_FLAT),
       ENUM(INTERP_MODE_NOPERSPECTIVE),
+      ENUM(INTERP_MODE_EXPLICIT),
+      ENUM(INTERP_MODE_COLOR),
    };
    STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
    return NAME(qual);