Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / compiler / shader_enums.c
index a89b51383723b146d8f6e1f9c961fc7bbe9fa2a7..0e28c5585c48026634a31bbe2b475a4588535539 100644 (file)
@@ -246,6 +246,7 @@ gl_system_value_name(gl_system_value sysval)
      ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
      ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
      ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
+     ENUM(SYSTEM_VALUE_BASE_GLOBAL_INVOCATION_ID),
      ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX),
      ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
      ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
@@ -280,6 +281,7 @@ glsl_interp_mode_name(enum glsl_interp_mode qual)
       ENUM(INTERP_MODE_FLAT),
       ENUM(INTERP_MODE_NOPERSPECTIVE),
       ENUM(INTERP_MODE_EXPLICIT),
+      ENUM(INTERP_MODE_COLOR),
    };
    STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
    return NAME(qual);