*/
SYSTEM_VALUE_INSTANCE_ID,
+ /**
+ * Vulkan InstanceIndex.
+ *
+ * InstanceIndex = gl_InstanceID + gl_BaseInstance
+ */
+ SYSTEM_VALUE_INSTANCE_INDEX,
+
/**
* DirectX-style vertex ID.
*
*/
/*@{*/
SYSTEM_VALUE_LOCAL_INVOCATION_ID,
+ SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
+ SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
SYSTEM_VALUE_WORK_GROUP_ID,
SYSTEM_VALUE_NUM_WORK_GROUPS,
/*@}*/