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Merge remote-tracking branch 'public/master' into vulkan
[mesa.git]
/
src
/
compiler
/
shader_enums.h
diff --git
a/src/compiler/shader_enums.h
b/src/compiler/shader_enums.h
index d44aabf8f3c298511db11b2815f253bd6c18b5f6..0c2740866fd6a0887088a49a69e2eaee13b599c2 100644
(file)
--- a/
src/compiler/shader_enums.h
+++ b/
src/compiler/shader_enums.h
@@
-31,7
+31,7
@@
extern "C" {
#endif
/**
- * Shader stages.
Note that these will become 5 with tessellation.
+ * Shader stages.
*
* The order must match how shaders are ordered in the pipeline.
* The GLSL linker assumes that if i<j, then the j-th shader is