clover/nir/spirv: Use uniform rather than shader_in for kernel inputs
[mesa.git] / src / compiler / spirv / spirv_to_nir.c
index 604174bcaaa7007e3d5421ce81c4b280fcf2f026..6dd18075c847cb641807765fd355d43fa8909edc 100644 (file)
@@ -5475,7 +5475,7 @@ vtn_emit_kernel_entry_point_wrapper(struct vtn_builder *b,
 
       /* input variable */
       nir_variable *in_var = rzalloc(b->nb.shader, nir_variable);
-      in_var->data.mode = nir_var_shader_in;
+      in_var->data.mode = nir_var_uniform;
       in_var->data.read_only = true;
       in_var->data.location = i;