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clover/nir/spirv: Use uniform rather than shader_in for kernel inputs
[mesa.git]
/
src
/
compiler
/
spirv
/
spirv_to_nir.c
diff --git
a/src/compiler/spirv/spirv_to_nir.c
b/src/compiler/spirv/spirv_to_nir.c
index 604174bcaaa7007e3d5421ce81c4b280fcf2f026..6dd18075c847cb641807765fd355d43fa8909edc 100644
(file)
--- a/
src/compiler/spirv/spirv_to_nir.c
+++ b/
src/compiler/spirv/spirv_to_nir.c
@@
-5475,7
+5475,7
@@
vtn_emit_kernel_entry_point_wrapper(struct vtn_builder *b,
/* input variable */
nir_variable *in_var = rzalloc(b->nb.shader, nir_variable);
- in_var->data.mode = nir_var_
shader_in
;
+ in_var->data.mode = nir_var_
uniform
;
in_var->data.read_only = true;
in_var->data.location = i;