break;
case SpvStorageClassUniformConstant:
if (b->shader->info.stage == MESA_SHADER_KERNEL) {
- if (b->options->constant_as_global) {
- mode = vtn_variable_mode_cross_workgroup;
- nir_mode = nir_var_mem_global;
- } else {
- mode = vtn_variable_mode_constant;
- nir_mode = nir_var_mem_constant;
- }
+ mode = vtn_variable_mode_constant;
+ nir_mode = nir_var_mem_constant;
} else {
mode = vtn_variable_mode_uniform;
nir_mode = nir_var_uniform;