}
static EGLBoolean
-dri2_wait_client(const _EGLDriver *drv, _EGLDisplay *disp, _EGLContext *ctx)
+dri2_wait_client(_EGLDisplay *disp, _EGLContext *ctx)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
_EGLSurface *surf = ctx->DrawSurface;
__DRIdrawable *dri_drawable = dri2_dpy->vtbl->get_dri_drawable(surf);
- (void) drv;
-
/* FIXME: If EGL allows frontbuffer rendering for window surfaces,
* we need to copy fake to real here.*/