}
static EGLBoolean
-dri2_wait_native(const _EGLDriver *drv, _EGLDisplay *disp, EGLint engine)
+dri2_wait_native(EGLint engine)
{
- (void) drv;
- (void) disp;
-
if (engine != EGL_CORE_NATIVE_ENGINE)
return _eglError(EGL_BAD_PARAMETER, "eglWaitNative");
/* glXWaitX(); */