return EGL_TRUE;
droid_rects = malloc(n_rects * sizeof(android_native_rect_t));
- if (droid_rects == NULL) {
- _eglError(EGL_BAD_ALLOC, "eglSetDamageRegionKHR");
- return EGL_FALSE;
- }
+ if (droid_rects == NULL)
+ return _eglError(EGL_BAD_ALLOC, "eglSetDamageRegionKHR");
for (EGLint num_drects = 0; num_drects < n_rects; num_drects++) {
EGLint i = num_drects * 4;