unsigned i;
dri2_surf->buffer_count = count;
- dri2_surf->have_fake_front = 0;
+ dri2_surf->have_fake_front = false;
/* This assumes the DRI2 buffer attachment tokens matches the
* __DRIbuffer tokens. */
* Note that EGL doesn't require that several clients rendering
* to the same window must see the same aux buffers. */
if (dri2_surf->buffers[i].attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)
- dri2_surf->have_fake_front = 1;
+ dri2_surf->have_fake_front = true;
}
if (dri2_surf->region != XCB_NONE)