* Note that EGL doesn't require that several clients rendering
* to the same window must see the same aux buffers. */
if (dri2_surf->buffers[i].attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)
* Note that EGL doesn't require that several clients rendering
* to the same window must see the same aux buffers. */
if (dri2_surf->buffers[i].attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)