automake: rework the EGL build
[mesa.git] / src / egl / main / SConscript
index 45d40e265021c88821b9444ea02a4ba6eaa146a5..631ba20826a367d92b7100f756065877f1edc1a8 100644 (file)
@@ -4,48 +4,29 @@
 
 Import('*')
 
-if env['platform'] != 'winddk':
-
-       env = env.Clone()
-
-       env.Append(CPPDEFINES = [
-               '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS',
-               '_EGL_DRIVER_SEARCH_DIR=\\"\\"',
-               '_EGL_OS_WINDOWS',
-               '_EGL_GET_CORE_ADDRESSES',
-               'KHRONOS_DLL_EXPORTS',
-       ])
-
-       env.Append(CPPPATH = [
-               '#/include',
-       ])
-
-       egl_sources = [
-               'eglapi.c',
-               'eglarray.c',
-               'eglconfig.c',
-               'eglcontext.c',
-               'eglcurrent.c',
-               'egldisplay.c',
-               'egldriver.c',
-               'eglglobals.c',
-               'eglimage.c',
-               'egllog.c',
-               'eglmisc.c',
-               'eglmode.c',
-               'eglscreen.c',
-               'eglstring.c',
-               'eglsurface.c',
-               'eglsync.c',
-       ]
-
-       egl = env.SharedLibrary(
-               target = 'libEGL',
-               source = egl_sources + ['egl.def'],
-       )
-
-       env.InstallSharedLibrary(egl, version=(1, 4, 0))
-
-       egl = [env.FindIxes(egl, 'LIBPREFIX', 'LIBSUFFIX')]
-
-       Export('egl')
+env = env.Clone()
+
+env.Append(CPPDEFINES = [
+    '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
+    '_EGL_BUILT_IN_DRIVER_HAIKU',
+])
+env.Prepend(LIBS = [
+    egl_haiku,
+])
+
+env.Append(CPPPATH = [
+    '#/include',
+])
+
+
+# parse Makefile.sources
+egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')
+
+egl = env.SharedLibrary(
+    target = 'EGL',
+    source = egl_sources,
+)
+
+egl = env.InstallSharedLibrary(egl, version=(1, 0, 0))
+
+env.Alias('egl', egl)