env = env.Clone()
env.Append(CPPDEFINES = [
- '_EGL_BUILT_IN_DRIVER_GALLIUM',
- '_EGL_DRIVER_SEARCH_DIR=\\"\\"',
+ '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
+ '_EGL_BUILT_IN_DRIVER_HAIKU',
+])
+env.Prepend(LIBS = [
+ egl_haiku,
])
-
-if env['platform'] == 'windows':
- env.Append(CPPDEFINES = [
- '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS',
- '_EGL_OS_WINDOWS',
- '_EGL_GET_CORE_ADDRESSES',
- 'KHRONOS_DLL_EXPORTS',
- ])
-else:
- env.Append(CPPDEFINES = [
- '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11',
- '_EGL_OS_UNIX',
- ])
env.Append(CPPPATH = [
'#/include',
])
-egl_sources = [
- 'eglapi.c',
- 'eglarray.c',
- 'eglconfig.c',
- 'eglcontext.c',
- 'eglcurrent.c',
- 'egldisplay.c',
- 'egldriver.c',
- 'eglfallbacks.c',
- 'eglglobals.c',
- 'eglimage.c',
- 'egllog.c',
- 'eglmisc.c',
- 'eglmode.c',
- 'eglscreen.c',
- 'eglstring.c',
- 'eglsurface.c',
- 'eglsync.c',
-]
-
-egl = env.ConvenienceLibrary(
- target = 'egl',
+
+# parse Makefile.sources
+egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')
+
+egl = env.SharedLibrary(
+ target = 'EGL',
source = egl_sources,
)
-Export('egl')
+egl = env.InstallSharedLibrary(egl, version=(1, 0, 0))
+
+env.Alias('egl', egl)