#include <stdlib.h>
#include <string.h>
#include "c11/threads.h"
+#include "util/u_atomic.h"
#include "eglcontext.h"
#include "eglcurrent.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "egllog.h"
+#include "eglimage.h"
+#include "eglsync.h"
/* Includes for _eglNativePlatformDetectNativeDisplay */
#ifdef HAVE_MINCORE
/**
- * Map --with-egl-platforms names to platform types.
+ * Map --with-platforms names to platform types.
*/
static const struct {
_EGLPlatformType platform;
const char *name;
} egl_platforms[_EGL_NUM_PLATFORMS] = {
- { _EGL_PLATFORM_WINDOWS, "gdi" },
{ _EGL_PLATFORM_X11, "x11" },
{ _EGL_PLATFORM_WAYLAND, "wayland" },
{ _EGL_PLATFORM_DRM, "drm" },
- { _EGL_PLATFORM_NULL, "null" },
{ _EGL_PLATFORM_ANDROID, "android" },
{ _EGL_PLATFORM_HAIKU, "haiku" },
{ _EGL_PLATFORM_SURFACELESS, "surfaceless" },
_eglGetNativePlatform(void *nativeDisplay)
{
static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM;
- char *detection_method = NULL;
+ _EGLPlatformType detected_platform = native_platform;
- if (native_platform == _EGL_INVALID_PLATFORM) {
- native_platform = _eglGetNativePlatformFromEnv();
+ if (detected_platform == _EGL_INVALID_PLATFORM) {
+ const char *detection_method;
+
+ detected_platform = _eglGetNativePlatformFromEnv();
detection_method = "environment overwrite";
- if (native_platform == _EGL_INVALID_PLATFORM) {
- native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
+
+ if (detected_platform == _EGL_INVALID_PLATFORM) {
+ detected_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
detection_method = "autodetected";
- if (native_platform == _EGL_INVALID_PLATFORM) {
- native_platform = _EGL_NATIVE_PLATFORM;
- detection_method = "build-time configuration";
- }
}
- }
- if (detection_method != NULL)
+ if (detected_platform == _EGL_INVALID_PLATFORM) {
+ detected_platform = _EGL_NATIVE_PLATFORM;
+ detection_method = "build-time configuration";
+ }
+
_eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
- egl_platforms[native_platform].name, detection_method);
+ egl_platforms[detected_platform].name, detection_method);
+
+ p_atomic_cmpxchg(&native_platform, _EGL_INVALID_PLATFORM,
+ detected_platform);
+ }
return native_platform;
}
drv->API.DestroySurface(drv, display, surf);
}
assert(!display->ResourceLists[_EGL_RESOURCE_SURFACE]);
+
+ list = display->ResourceLists[_EGL_RESOURCE_IMAGE];
+ while (list) {
+ _EGLImage *image = (_EGLImage *) list;
+ list = list->Next;
+
+ _eglUnlinkImage(image);
+ drv->API.DestroyImageKHR(drv, display, image);
+ }
+ assert(!display->ResourceLists[_EGL_RESOURCE_IMAGE]);
+
+ list = display->ResourceLists[_EGL_RESOURCE_SYNC];
+ while (list) {
+ _EGLSync *sync = (_EGLSync *) list;
+ list = list->Next;
+
+ _eglUnlinkSync(sync);
+ drv->API.DestroySyncKHR(drv, display, sync);
+ }
+ assert(!display->ResourceLists[_EGL_RESOURCE_SYNC]);
}
#ifdef HAVE_X11_PLATFORM
static EGLBoolean
-_eglParseX11DisplayAttribList(const EGLint *attrib_list)
+_eglParseX11DisplayAttribList(_EGLDisplay *display, const EGLint *attrib_list)
{
int i;
/* EGL_EXT_platform_x11 recognizes exactly one attribute,
* EGL_PLATFORM_X11_SCREEN_EXT, which is optional.
- *
- * Mesa supports connecting to only the default screen, so we reject
- * screen != 0.
*/
- if (attrib != EGL_PLATFORM_X11_SCREEN_EXT || value != 0) {
- _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
- return EGL_FALSE;
- }
+ if (attrib != EGL_PLATFORM_X11_SCREEN_EXT)
+ return _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
+
+ display->Options.Platform = (void *)(uintptr_t)value;
}
return EGL_TRUE;
_eglGetX11Display(Display *native_display,
const EGLint *attrib_list)
{
- if (!_eglParseX11DisplayAttribList(attrib_list)) {
+ _EGLDisplay *display = _eglFindDisplay(_EGL_PLATFORM_X11,
+ native_display);
+
+ if (!display) {
+ _eglError(EGL_BAD_ALLOC, "eglGetPlatformDisplay");
return NULL;
}
- return _eglFindDisplay(_EGL_PLATFORM_X11, native_display);
+ if (!_eglParseX11DisplayAttribList(display, attrib_list)) {
+ return NULL;
+ }
+
+ return display;
}
#endif /* HAVE_X11_PLATFORM */
return _eglFindDisplay(_EGL_PLATFORM_WAYLAND, native_display);
}
#endif /* HAVE_WAYLAND_PLATFORM */
+
+#ifdef HAVE_SURFACELESS_PLATFORM
+_EGLDisplay*
+_eglGetSurfacelessDisplay(void *native_display,
+ const EGLint *attrib_list)
+{
+ /* This platform has no native display. */
+ if (native_display != NULL) {
+ _eglError(EGL_BAD_PARAMETER, "eglGetPlatformDisplay");
+ return NULL;
+ }
+
+ /* This platform recognizes no display attributes. */
+ if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
+ _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
+ return NULL;
+ }
+
+ return _eglFindDisplay(_EGL_PLATFORM_SURFACELESS, native_display);
+}
+#endif /* HAVE_SURFACELESS_PLATFORM */