* Destroy the contexts and surfaces that are linked to the display.
*/
void
-_eglReleaseDisplayResources(const _EGLDriver *drv, _EGLDisplay *display)
+_eglReleaseDisplayResources(_EGLDisplay *display)
{
_EGLResource *list;
+ const _EGLDriver *drv = display->Driver;
list = display->ResourceLists[_EGL_RESOURCE_CONTEXT];
while (list) {