- for (i = 0; i < _eglGlobal.NumDrivers; i++) {
- _EGLDriver *drv = _eglGlobal.Drivers[i];
- lib_handle handle = drv->LibHandle;
-
- if (drv->Path)
- free((char *) drv->Path);
- if (drv->Args)
- free((char *) drv->Args);
-
- /* destroy driver */
- if (drv->Unload)
- drv->Unload(drv);
-
- if (handle)
- close_library(handle);
- _eglGlobal.Drivers[i] = NULL;
- }
-
- _eglGlobal.NumDrivers = 0;
-}
-
-_EGLDriver *
-_eglLoadDefaultDriver(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
- _EGLDriver *drv = NULL;
- int i;
-
- _eglLockMutex(_eglGlobal.Mutex);
-
- for (i = 0; i < ARRAY_SIZE(DefaultDriverNames); i++) {
- _eglPreloadForEach(_eglGetSearchPath(),
- _eglLoaderFile, (void *) DefaultDriverNames[i]);
- if (_eglGlobal.NumDrivers == 0)
- continue;
- drv = _eglGlobal.Drivers[0];
- if (drv->API.Initialize(drv, dpy, major, minor))
- break;
- _eglUnloadDrivers();
- }
-
- _eglUnlockMutex(_eglGlobal.Mutex);
-
- return _eglGlobal.NumDrivers > 0 ? drv : NULL;
-}
-
-
-/**
- * Return the native platform. It is the platform of the EGL native types.
- */
-_EGLPlatformType
-_eglGetNativePlatform(void)
-{
- return _EGL_NATIVE_PLATFORM;
-}
-
-
-/**
- * Plug all the available fallback routines into the given driver's
- * dispatch table.
- */
-void
-_eglInitDriverFallbacks(_EGLDriver *drv)
-{
- /* If a pointer is set to NULL, then the device driver _really_ has
- * to implement it.
- */
- drv->API.Initialize = NULL;
- drv->API.Terminate = NULL;
-
- drv->API.GetConfigs = _eglGetConfigs;
- drv->API.ChooseConfig = _eglChooseConfig;
- drv->API.GetConfigAttrib = _eglGetConfigAttrib;
-
- drv->API.CreateContext = _eglCreateContext;
- drv->API.DestroyContext = _eglDestroyContext;
- drv->API.MakeCurrent = _eglMakeCurrent;
- drv->API.QueryContext = _eglQueryContext;
-
- drv->API.CreateWindowSurface = _eglCreateWindowSurface;
- drv->API.CreatePixmapSurface = _eglCreatePixmapSurface;
- drv->API.CreatePbufferSurface = _eglCreatePbufferSurface;
- drv->API.DestroySurface = _eglDestroySurface;
- drv->API.QuerySurface = _eglQuerySurface;
- drv->API.SurfaceAttrib = _eglSurfaceAttrib;
- drv->API.BindTexImage = _eglBindTexImage;
- drv->API.ReleaseTexImage = _eglReleaseTexImage;
- drv->API.SwapInterval = _eglSwapInterval;
- drv->API.SwapBuffers = _eglSwapBuffers;
- drv->API.CopyBuffers = _eglCopyBuffers;
-
- drv->API.QueryString = _eglQueryString;
- drv->API.WaitClient = _eglWaitClient;
- drv->API.WaitNative = _eglWaitNative;
-
-#ifdef EGL_MESA_screen_surface
- drv->API.ChooseModeMESA = _eglChooseModeMESA;
- drv->API.GetModesMESA = _eglGetModesMESA;
- drv->API.GetModeAttribMESA = _eglGetModeAttribMESA;
- drv->API.GetScreensMESA = _eglGetScreensMESA;
- drv->API.CreateScreenSurfaceMESA = _eglCreateScreenSurfaceMESA;
- drv->API.ShowScreenSurfaceMESA = _eglShowScreenSurfaceMESA;
- drv->API.ScreenPositionMESA = _eglScreenPositionMESA;
- drv->API.QueryScreenMESA = _eglQueryScreenMESA;
- drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA;
- drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA;
- drv->API.QueryModeStringMESA = _eglQueryModeStringMESA;
-#endif /* EGL_MESA_screen_surface */
-
-#ifdef EGL_VERSION_1_2
- drv->API.CreatePbufferFromClientBuffer = _eglCreatePbufferFromClientBuffer;
-#endif /* EGL_VERSION_1_2 */
-
-#ifdef EGL_KHR_image_base
- drv->API.CreateImageKHR = _eglCreateImageKHR;
- drv->API.DestroyImageKHR = _eglDestroyImageKHR;
-#endif /* EGL_KHR_image_base */
-}
-
-
-/**
- * Invoke a callback function on each EGL search path.
- *
- * The first argument of the callback function is the name of the search path.
- * The second argument is the length of the name.
- */
-void
-_eglSearchPathForEach(EGLBoolean (*callback)(const char *, size_t, void *),
- void *callback_data)
-{
- const char *search_path = _eglGetSearchPath();
- _eglPreloadForEach(search_path, callback, callback_data);
-}
-
-
-/**
- * Set the probe cache at the given key.
- *
- * A key, instead of a _EGLDriver, is used to allow the probe cache to be share
- * by multiple drivers.
- */
-void
-_eglSetProbeCache(EGLint key, const void *val)
-{
- EGLint idx;
-
- for (idx = 0; idx < NUM_PROBE_CACHE_SLOTS; idx++) {
- if (!_eglProbeCache.keys[idx] || _eglProbeCache.keys[idx] == key)
- break;
- }
- assert(key > 0);
- assert(idx < NUM_PROBE_CACHE_SLOTS);
-
- _eglProbeCache.keys[idx] = key;
- _eglProbeCache.values[idx] = val;
-}
-
-
-/**
- * Return the probe cache at the given key.
- */
-const void *
-_eglGetProbeCache(EGLint key)
-{
- EGLint idx;
-
- for (idx = 0; idx < NUM_PROBE_CACHE_SLOTS; idx++) {
- if (!_eglProbeCache.keys[idx] || _eglProbeCache.keys[idx] == key)
- break;
- }
-
- return (idx < NUM_PROBE_CACHE_SLOTS && _eglProbeCache.keys[idx] == key) ?
- _eglProbeCache.values[idx] : NULL;