#include "eglsurface.h"
-static void
-_eglClampSwapInterval(_EGLSurface *surf, EGLint interval)
-{
- EGLint bound = surf->Config->MaxSwapInterval;
- if (interval >= bound) {
- interval = bound;
- }
- else {
- bound = surf->Config->MinSwapInterval;
- if (interval < bound)
- interval = bound;
- }
- surf->SwapInterval = interval;
-}
-
-
-#ifdef EGL_MESA_screen_surface
-static EGLint
-_eglParseScreenSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
-{
- EGLint i, err = EGL_SUCCESS;
-
- if (!attrib_list)
- return EGL_SUCCESS;
-
- for (i = 0; attrib_list[i] != EGL_NONE; i++) {
- EGLint attr = attrib_list[i++];
- EGLint val = attrib_list[i];
-
- switch (attr) {
- case EGL_WIDTH:
- if (val < 0) {
- err = EGL_BAD_PARAMETER;
- break;
- }
- surf->Width = val;
- break;
- case EGL_HEIGHT:
- if (val < 0) {
- err = EGL_BAD_PARAMETER;
- break;
- }
- surf->Height = val;
- break;
- default:
- err = EGL_BAD_ATTRIBUTE;
- break;
- }
-
- if (err != EGL_SUCCESS) {
- _eglLog(_EGL_WARNING, "bad surface attribute 0x%04x", attr);
- break;
- }
- }
-
- return err;
-}
-#endif /* EGL_MESA_screen_surface */
-
-
/**
* Parse the list of surface attributes and return the proper error code.
*/
EGLint type = surf->Type;
EGLint texture_type = EGL_PBUFFER_BIT;
EGLint i, err = EGL_SUCCESS;
+ EGLint attr = EGL_NONE;
+ EGLint val = EGL_NONE;
if (!attrib_list)
return EGL_SUCCESS;
-#ifdef EGL_MESA_screen_surface
- if (type == EGL_SCREEN_BIT_MESA)
- return _eglParseScreenSurfaceAttribList(surf, attrib_list);
-#endif
-
if (dpy->Extensions.NOK_texture_from_pixmap)
texture_type |= EGL_PIXMAP_BIT;
for (i = 0; attrib_list[i] != EGL_NONE; i++) {
- EGLint attr = attrib_list[i++];
- EGLint val = attrib_list[i];
+ attr = attrib_list[i++];
+ val = attrib_list[i];
switch (attr) {
/* common attributes */
+ case EGL_GL_COLORSPACE_KHR:
+ if (!dpy->Extensions.KHR_gl_colorspace) {
+ err = EGL_BAD_ATTRIBUTE;
+ break;
+ }
+ switch (val) {
+ case EGL_GL_COLORSPACE_SRGB_KHR:
+ case EGL_GL_COLORSPACE_LINEAR_KHR:
+ break;
+ default:
+ err = EGL_BAD_ATTRIBUTE;
+ }
+ if (err != EGL_SUCCESS)
+ break;
+ surf->GLColorspace = val;
+ break;
case EGL_VG_COLORSPACE:
switch (val) {
case EGL_VG_COLORSPACE_sRGB:
err = EGL_BAD_ATTRIBUTE;
break;
}
+
switch (val) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
err = EGL_BAD_ATTRIBUTE;
break;
}
+
switch (val) {
case EGL_TEXTURE_2D:
case EGL_NO_TEXTURE:
break;
}
- if (err != EGL_SUCCESS) {
- _eglLog(_EGL_WARNING, "bad surface attribute 0x%04x", attr);
+ if (err != EGL_SUCCESS)
break;
+ }
+
+ if (err == EGL_SUCCESS && type == EGL_PBUFFER_BIT) {
+ if ((surf->TextureTarget == EGL_NO_TEXTURE && surf->TextureFormat != EGL_NO_TEXTURE) ||
+ (surf->TextureFormat == EGL_NO_TEXTURE && surf->TextureTarget != EGL_NO_TEXTURE)) {
+ attr = surf->TextureTarget == EGL_NO_TEXTURE ? EGL_TEXTURE_TARGET : EGL_TEXTURE_FORMAT;
+ err = EGL_BAD_MATCH;
}
}
+ if (err != EGL_SUCCESS)
+ _eglLog(_EGL_WARNING, "bad surface attribute 0x%04x", attr);
+
return err;
}
{
const char *func;
EGLint renderBuffer = EGL_BACK_BUFFER;
- EGLint swapBehavior = EGL_BUFFER_PRESERVED;
+ EGLint swapBehavior = EGL_BUFFER_DESTROYED;
EGLint err;
+ /* Swap behavior can be preserved only if config supports this. */
+ if (conf->SurfaceType & EGL_SWAP_BEHAVIOR_PRESERVED_BIT)
+ swapBehavior = EGL_BUFFER_PRESERVED;
+
switch (type) {
case EGL_WINDOW_BIT:
func = "eglCreateWindowSurface";
case EGL_PBUFFER_BIT:
func = "eglCreatePBufferSurface";
break;
-#ifdef EGL_MESA_screen_surface
- case EGL_SCREEN_BIT_MESA:
- func = "eglCreateScreenSurface";
- renderBuffer = EGL_SINGLE_BUFFER; /* XXX correct? */
- break;
-#endif
default:
_eglLog(_EGL_WARNING, "Bad type in _eglInitSurface");
return EGL_FALSE;
}
- if ((conf->SurfaceType & type) == 0) {
+ if ((conf->SurfaceType & type) == 0)
/* The config can't be used to create a surface of this type */
- _eglError(EGL_BAD_CONFIG, func);
- return EGL_FALSE;
- }
+ return _eglError(EGL_BAD_MATCH, func);
_eglInitResource(&surf->Resource, sizeof(*surf), dpy);
surf->Type = type;
surf->Config = conf;
+ surf->Lost = EGL_FALSE;
surf->Width = 0;
surf->Height = 0;
surf->RenderBuffer = renderBuffer;
surf->VGAlphaFormat = EGL_VG_ALPHA_FORMAT_NONPRE;
surf->VGColorspace = EGL_VG_COLORSPACE_sRGB;
+ surf->GLColorspace = EGL_GL_COLORSPACE_LINEAR_KHR;
surf->MipmapLevel = 0;
surf->MultisampleResolve = EGL_MULTISAMPLE_RESOLVE_DEFAULT;
surf->AspectRatio = EGL_UNKNOWN;
surf->PostSubBufferSupportedNV = EGL_FALSE;
+ surf->SetDamageRegionCalled = EGL_FALSE;
+ surf->BufferAgeRead = EGL_FALSE;
/* the default swap interval is 1 */
- _eglClampSwapInterval(surf, 1);
+ surf->SwapInterval = 1;
err = _eglParseSurfaceAttribList(surf, attrib_list);
if (err != EGL_SUCCESS)
return _eglError(err, func);
+ /* if EGL_LARGEST_PBUFFER in use, clamp width and height */
+ if (surf->LargestPbuffer) {
+ surf->Width = MIN2(surf->Width, _EGL_MAX_PBUFFER_WIDTH);
+ surf->Height = MIN2(surf->Height, _EGL_MAX_PBUFFER_HEIGHT);
+ }
+
return EGL_TRUE;
}
*value = surface->Config->ConfigID;
break;
case EGL_LARGEST_PBUFFER:
- *value = surface->LargestPbuffer;
+ if (surface->Type == EGL_PBUFFER_BIT)
+ *value = surface->LargestPbuffer;
break;
case EGL_TEXTURE_FORMAT:
/* texture attributes: only for pbuffers, no error otherwise */
case EGL_VG_COLORSPACE:
*value = surface->VGColorspace;
break;
+ case EGL_GL_COLORSPACE_KHR:
+ if (!dpy->Extensions.KHR_gl_colorspace)
+ return _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
+
+ *value = surface->GLColorspace;
+ break;
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
*value = surface->PostSubBufferSupportedNV;
break;
case EGL_BUFFER_AGE_EXT:
- if (!dpy->Extensions.EXT_buffer_age) {
- _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
+ if (!dpy->Extensions.EXT_buffer_age)
+ return _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
+
+ _EGLContext *ctx = _eglGetCurrentContext();
+ EGLint result = drv->API.QueryBufferAge(drv, dpy, surface);
+ /* error happened */
+ if (result < 0)
return EGL_FALSE;
- }
- *value = drv->API.QueryBufferAge(drv, dpy, surface);
+ if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT ||
+ ctx->DrawSurface != surface)
+ return _eglError(EGL_BAD_SURFACE, "eglQuerySurface");
+
+ *value = result;
+ surface->BufferAgeRead = EGL_TRUE;
break;
default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
- return EGL_FALSE;
+ return _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
}
return EGL_TRUE;
if (dpy->Extensions.NOK_texture_from_pixmap)
texture_type |= EGL_PIXMAP_BIT;
- if (!(surface->Type & texture_type)) {
- _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
- return EGL_FALSE;
- }
+ if (!(surface->Type & texture_type))
+ return _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
- if (surface->TextureFormat == EGL_NO_TEXTURE) {
- _eglError(EGL_BAD_MATCH, "eglBindTexImage");
- return EGL_FALSE;
- }
+ if (surface->TextureFormat == EGL_NO_TEXTURE)
+ return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
- if (surface->TextureTarget == EGL_NO_TEXTURE) {
- _eglError(EGL_BAD_MATCH, "eglBindTexImage");
- return EGL_FALSE;
- }
+ if (surface->TextureTarget == EGL_NO_TEXTURE)
+ return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
- if (buffer != EGL_BACK_BUFFER) {
- _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
- return EGL_FALSE;
- }
+ if (buffer != EGL_BACK_BUFFER)
+ return _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
surface->BoundToTexture = EGL_TRUE;
return EGL_TRUE;
}
+EGLBoolean
+_eglReleaseTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
+ EGLint buffer)
+{
+ /* Just do basic error checking and return success/fail.
+ * Drivers must implement the real stuff.
+ */
+
+ EGLint texture_type = EGL_PBUFFER_BIT;
+
+ if (surf == EGL_NO_SURFACE)
+ return _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+
+ if (!surf->BoundToTexture)
+ {
+ /* Not an error, simply nothing to do */
+ return EGL_TRUE;
+ }
+
+ if (surf->TextureFormat == EGL_NO_TEXTURE)
+ return _eglError(EGL_BAD_MATCH, "eglReleaseTexImage");
+
+ if (buffer != EGL_BACK_BUFFER)
+ return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
+
+ if (dpy->Extensions.NOK_texture_from_pixmap)
+ texture_type |= EGL_PIXMAP_BIT;
+
+ if (!(surf->Type & texture_type))
+ return _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+
+ surf->BoundToTexture = EGL_FALSE;
+
+ return EGL_TRUE;
+}
+
EGLBoolean
_eglSwapInterval(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
EGLint interval)
{
- _eglClampSwapInterval(surf, interval);
return EGL_TRUE;
}