EGLBoolean
-_eglQuerySurface(const _EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surface,
+_eglQuerySurface(_EGLDisplay *disp, _EGLSurface *surface,
EGLint attribute, EGLint *value)
{
switch (attribute) {
return _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
_EGLContext *ctx = _eglGetCurrentContext();
+ const _EGLDriver *drv = disp->Driver;
EGLint result = drv->QueryBufferAge(drv, disp, surface);
/* error happened */
if (result < 0)
EGLBoolean
-_eglBindTexImage(const _EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surface,
- EGLint buffer)
+_eglBindTexImage(_EGLDisplay *disp, _EGLSurface *surface, EGLint buffer)
{
EGLint texture_type = EGL_PBUFFER_BIT;
}
EGLBoolean
-_eglReleaseTexImage(const _EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf,
- EGLint buffer)
+_eglReleaseTexImage(_EGLDisplay *disp, _EGLSurface *surf, EGLint buffer)
{
/* Just do basic error checking and return success/fail.
* Drivers must implement the real stuff.
EGLBoolean
-_eglSwapInterval(const _EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf,
- EGLint interval)
+_eglSwapInterval(_EGLDisplay *disp, _EGLSurface *surf, EGLint interval)
{
return EGL_TRUE;
}