_EGLContext *ctx = _eglGetCurrentContext();
EGLint result = drv->API.QueryBufferAge(drv, dpy, surface);
/* error happened */
if (result < 0)
return EGL_FALSE;
if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT ||
_EGLContext *ctx = _eglGetCurrentContext();
EGLint result = drv->API.QueryBufferAge(drv, dpy, surface);
/* error happened */
if (result < 0)
return EGL_FALSE;
if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT ||