uint32_t base = const_state->offsets.immediate;
int size = const_state->immediates_count;
- if (ir3_kernel->numwg != INVALID_REG) {
- assert((ir3_kernel->numwg & 0x3) == 0);
- int idx = ir3_kernel->numwg >> 2;
+ if (ir3_kernel->info.numwg != INVALID_REG) {
+ assert((ir3_kernel->info.numwg & 0x3) == 0);
+ int idx = ir3_kernel->info.numwg >> 2;
const_state->immediates[idx].val[0] = grid[0];
const_state->immediates[idx].val[1] = grid[1];
const_state->immediates[idx].val[2] = grid[2];